win32 and winsock
Hi I am coding a small windows game, and have just decided that I will try to make it multiplayer. What I need is a client connection from the game so I have read several tutorials about this topic on the internet. The problem is that ALL this tutorials are about winsock coding in console and none about win32. I am wondering if there are any tips that I should know about? is it possible to make an event in the WINPROC that accept and parse the data from the connection? Where can I read about winsock with win32 on the internet? All I need is a simple tcp connection and the possibility to send and recive INT values.
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