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Requests for GDArena
This thread is for making any requests for features, updates, or future additions. I will not guarantee any of these requests will be implemented.
How about some sort of zooming feature, so we can see battles closer up? I realise it''s hardly critical, but it may add to the experience.
This is the tale of a Northern Soul, looking to find his way back home
This is the tale of a Northern Soul, looking to find his way back home
The taunt string appears to be updated every few frames, could it be changed to update it every frame?
Also, having a key to press for a single frame step and then pause would be good for debugging. Since you would be able to look at the taunt string for every frame.
Also, having a key to press for a single frame step and then pause would be good for debugging. Since you would be able to look at the taunt string for every frame.
Can you add a constant so we can run backwards, instead of at a walking pace? (or is this already available?)
quote: Original post by MDI
How about some sort of zooming feature, so we can see battles closer up? I realise it''s hardly critical, but it may add to the experience.
This is the tale of a Northern Soul, looking to find his way back home
It would add, but I don''t consider it enough of a concern right now because these defects need to be resolved first.
quote: Original post by Xgkkp
Same as Before
This is going to be done.. I just haven''t done it yet.
quote: Original post by Anonymous Poster
The taunt string appears to be updated every few frames, could it be changed to update it every frame?
Also, having a key to press for a single frame step and then pause would be good for debugging. Since you would be able to look at the taunt string for every frame.
I might make this a part of the debug flag in the gdarena.ini. Right now every taunt lasts ~2 seconds. The reason it''s the way it is is because when I was debugging, the taunt string would often be changing every frame, thereby making it impossible to get any use out of it. I figured people would find it as annoying as I did, so I made it last a few seconds before disappearing.
quote: Original post by ZealousElixir
Can you add a constant so we can run backwards, instead of at a walking pace? (or is this already available?)
It''s not available. I considered it, but I don''t know if it will be added. Having only one backwards speed seems to add another dimension to the strategy.
This topic is closed to new replies.
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