quote:
Rochnarand: So, if you were to make an rpg in one town, (I like that idea because it cuts wayyyy down on resources) how would you introduce new and harder enemies and/or challenges?
I would think based on area would be the cleanest. First thing that came to mind when looking at your question was the standard "infiltrate" type of game. Generally there are weakish sentries on the outskirts, with harder battles the nearer to central control that you get.
For more of a fantasy RPG, perhaps just common street thugs around town, some guard skirmishes the closer to the palace/market you get, thieves around the market, leading up to groups of guards and champions in the palace.