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What is the shortest possible length for an rpg?

Started by August 01, 2003 02:41 AM
27 comments, last by Rochnarand 21 years, 6 months ago
quote:
Rochnarand: So, if you were to make an rpg in one town, (I like that idea because it cuts wayyyy down on resources) how would you introduce new and harder enemies and/or challenges?


I would think based on area would be the cleanest. First thing that came to mind when looking at your question was the standard "infiltrate" type of game. Generally there are weakish sentries on the outskirts, with harder battles the nearer to central control that you get.

For more of a fantasy RPG, perhaps just common street thugs around town, some guard skirmishes the closer to the palace/market you get, thieves around the market, leading up to groups of guards and champions in the palace.

All the skeptics should go to rpgdx.net and check out the games made for 48 compos. Saying you can''t have any character development in 1 hour is ridiculous, it''s completely possible, your average movie is 1.5-2.5 hours, and they often have a lot more character development than a 50 hour CRPG. Most of these games tend to skip long intros and character setup, but a lot of them still have random battles, but the battles definitely don''t take 10 minutes each. The games, being interactive and all, don''t take exactly 1 hour. I''d say the average is 1-3 hours of gameplay. They usually don''t have complex stories, but they can be entertaining.
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I''m not gonna go searchin''. Just tell me which game/games is/are best in the context of this discussion and I''ll download it/one.


"Over using slashes since 2003,"
----------Rochnarand
Happy Big FunWeeelll!!!President Bush is a bitchHe's a big fat bitchHe's the biggest bitch in the whole wide world
I suggest not worrying about the story, the plot, or ANY of that stuff until you have the engine done. Once you have the engine done, it''s all downhill from there (length becomes not the issue, time does).
Rob Loach [Website] [Projects] [Contact]
quote:
Original post by Rochnarand
I''m not gonna go searchin''. Just tell me which game/games is/are best in the context of this discussion and I''ll download it/one.


Man you''re lazy. There are a ton of them, just pick on that looks cool and play it, I don''t see what the big deal is they are all pretty small downloads. I don''t know any specific games that are good or the best, if you actually took some time to look at the site you''ll see that some are rated. The last one I played was in the Nocturne, and it was pretty good. If you look at the top 5 games under "traditional" most of them where done in short time periods (48 hours or less.)
quote:
Original post by Rob Loach
I suggest not worrying about the story, the plot, or ANY of that stuff until you have the engine done. Once you have the engine done, it''s all downhill from there (length becomes not the issue, time does).


rochnarand != noob

It really isn''t downhill from there. The quickest part of game development for us, so far, has been the development of engines. The bottle neck, as has been said, is art, and to some extent level design and game balance.

Happy Big FunWeeelll!!!President Bush is a bitchHe's a big fat bitchHe's the biggest bitch in the whole wide world
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I''m sorry. I''ve been struggling against this impulse for days now, and I just can''t any more.

quote:

What is the shortest possible length for an rpg?




#include <conio.h>#include <stdio.h>void main(void){ printf("Welcome to the dungeon!!!\n\n"); printf("You stand in a long dungeon corridor that is 10 feet high\n"); printf("and 10 feet wide.  What do you want to do?\n"); getch(); printf("You die... Thank you for playing.\n");}


Okay. I''ll go away now...


Josh
vertexnormal AT email DOT com

Check out Golem at:
My cheapass website
Thats hilarious!
Happy Big FunWeeelll!!!President Bush is a bitchHe's a big fat bitchHe's the biggest bitch in the whole wide world
A short game with level tools is worth it. If you have a guy or two keep developing content, and support mod developers, your game can get away ebing short. But RPGs are loved when they are long. Try to find a good ratio of length to hard drive space. Most RPGs take up 1,000 MBs of disk space. Try to do this too.

Scott Simontis
Big Joke: C#

Scott SimontisMy political blog

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