Lesson 14 font question
I tried implementing wglUseFontOutlines into my game, but when I call the display lists to display text, it seems like some of my textures got screwed up.
Does anyone have any ideas on how this could be happening ? do I have to do something special to use display lists and VAR/VAO at the same time ?
Thanks,
Nitzan
ok, apparently calling the display lists sets the cull face to front, while my models need cull face to be set to back. Even if I manually try and set it to back after calling the display list, its still stuck at front. This happens no matter where I place the display list call.
Any ideas on why this is happening and how to solve it ?
Thanks,
Nitzan
Any ideas on why this is happening and how to solve it ?
Thanks,
Nitzan
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