Simulation and Games - Looking for Information
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Dave Mark - President and Lead Designer
Intrinsic Algorithm - "Reducing the world to mathematical equations!"
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
I have one more related question: does the greatest difficulty in creating a simulation for use in a game result from creating the customers or people that go through the processes, or from creating the algorithms to model the processes, or both?
Dave Mark - President and Lead Designer
Intrinsic Algorithm - "Reducing the world to mathematical equations!"
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
An agent based approach though seeks to define agents such that when these agents interact (according to the defined actions each agent can take) the end effect is a social or economic system (or something similar). There was some excellent work done on such systems at the Sante Fe Institute during the late 80s and early 90s. You might want to look there for references.
There is also a game in development at the moment (although I don''t recall the title) that utilises the agent based approach for interactions within the game. It''s based heavily on psycho-social and behavioural models of humans. I came across it earlier this year in a Gamasutra feature article, so that would be the place to start looking.
I hope this helps, at least a little, in your endeavour.
Cheers,
Timkin
Dave Mark - President and Lead Designer
Intrinsic Algorithm - "Reducing the world to mathematical equations!"
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
Take Rollercoaster Tycoon, for example. Does it use an agent based or process based approach? From looking at the game, I would have to guess agent-based, since it seems to be based on the idea of little people wandering around the theme park and interacting with various rides. Am I misconstruing the concept of the agent-based approach?
Innocuous Fox: What approach would you say that you used/use in your game?
For my game, I am also using both. I have to model a lot of complex information such as generation curves to create realistic passenger traffic. However, once created, each passenger, airline, aircraft, gate and even runway is reacting and interacting with the other agents based on a series of behavior models that I have put into place for each agent.
Dave Mark - President and Lead Designer
Intrinsic Algorithm - "Reducing the world to mathematical equations!"
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
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[edited by - ares32585 on July 31, 2003 6:53:17 PM]
Dave Mark - President and Lead Designer
Intrinsic Algorithm - "Reducing the world to mathematical equations!"
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"