3d Model Editor
Updated on 7/26/2003.
DownLoad
Load TGA texture skin in File Menu.
Add and Edit Bones.
Tex Coordinates and Skin Editor updated.
BackDrops for each viewtype.
Working on Vertices attach to bone, control bones, and an bone animator.
FeedBack and bug list, please.
Bobby
Game Core
Hey BGCJR, nice work, is the BSM format your own file format?
Could I have the specs so I can use it in my projects?
Kazade.
Hyperdev
"To err is human, to really mess up requires a computer"
Could I have the specs so I can use it in my projects?
Kazade.
Hyperdev
"To err is human, to really mess up requires a computer"
"To err is human, to really mess up requires a computer"
Yeah, but how original can i be? verts, tris, bones.
The specs are in flux. Depending on how each step goes.
Just now, i added save bone data to the format.
I''m planning on Quats Rotations saved from Animation frames.
So, all you just need is do is slerp to the next desired frame.
The specs are in flux. Depending on how each step goes.
Just now, i added save bone data to the format.
I''m planning on Quats Rotations saved from Animation frames.
So, all you just need is do is slerp to the next desired frame.
Game Core
This topic is closed to new replies.
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