Advertisement

Java

Started by July 17, 2003 05:54 AM
8 comments, last by Godji 21 years, 7 months ago
What do I need in order to get the Java ports to run in a browser? I downloaded the virtual machine, but it still won''t work. Thanks... G-9405
Godji
First thing? Learn some Java.
Advertisement
What I thought is, there is no point in learning Java if I can''t get to run a compiled program. Additionally, for your information I have laearnt Java in the past. I know one opens the HTML file which calls the class file that has been compiled from the java file. I know just how it works. The problem is that I downloaded lesson 1 and lesson 21 to see if they will run and they did not.

Note: Sorry for souble-posting my question, but I tried deleting one of the posts. It sisn''t work for some reason and both posts remained.

G-9405
Godji
Which Java port are you refering to?

gl4java only requires the person to have it installed on their computer
LWJGL does not work in applets
haven''t looked into JOGL
____________________________________________________________AAAAA: American Association Against Adobe AcrobatYou know you hate PDFs...
Hmm, what are all those?

G-9405
Godji
Getting Java apps to work is a big headache IMHO. So much for protability.

You need the right JVM version, and required dlls for it to work is it''s using GL.
Advertisement
One stupid idea : did you check your security parameters in ie ?

You should try to download some tutorials and make them work, there are some good ones on the net

Do you try to have some 3d with java ?
It''s simply that the idea of putting OpenGL in web pages sound incredible. Imagine the possibilities. But if it is that complicated, then it''s not really worth it.

G-9405
Godji
I found this web site: http://www.desgraff.com

they have Java3D Applet tutorials
OpenGl #1
The thing is Java itself doesn''t come with some standard OpenGL lib, it comes some really crappy thing call Java3D which nobody uses (cuz if you ever have to program something 3D in Java, you know you are probably choosing a wrong language). The main reason why Java3D is chosed instead of OpenGL is mainly becaues Java is a pure OOP language while OpenGL''s targetted language is C. This results into custom OpenGL Java libs floating around on the web which doesn''t come with Java standard library. So unless you can straighten out the library problems.. Don''t bother..

This topic is closed to new replies.

Advertisement