Advertisement

Particle system

Started by June 20, 2000 06:09 AM
0 comments, last by SKSlayer 24 years, 5 months ago
Hey, Why does Nehe use array for particle ? If there is no particle, still eat same memory as when there is MAX_PARTICLE of particle ... If I do a particle system with as starting, the nehe''s one, shouldn''t I use linked lists instead ?
(you can find me on IRC : #opengl on undernet)
Hi,

yes you could use linked list instead but.. hey, it''s just a little demo.. so there''s no need to do such a complicated thing..
he just wanted to show the main principle of a particle system - no super-optimized system...

This topic is closed to new replies.

Advertisement