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Blending Problems

Started by July 13, 2003 03:46 AM
1 comment, last by GamerSg 21 years, 7 months ago
I wish to do a blending effect similar to this http://www.gamespot.com/dreamcast/rpg/grandia2/screens.html?page=291 Im referring to the message window. However when i do it, i get a purplish colour or something else and it looks wrong. The colour only looks right when its over a black object. Another weird thing is that i get blending effects even when my glColour4f alpha value is 1.0f. I thought 1.0 meant that the object is opaque. Perhaps i need another blending Function? I am currently using glBlendFunc(GL_SRC_ALPHA,GL_ONE); Any help?
Post some code pls

Corrail
corrail@gmx.at
ICQ#59184081
--------------------------------------------------------There is a theory which states that if ever anybody discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable.There is another theory which states that this has already happened...
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Nvm, after giving it some thought, i got it figured.

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