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BomberMan

Started by July 12, 2003 12:12 PM
3 comments, last by JOCK 21 years, 7 months ago
Hi all, ima newbi to Ai and i want to make a Bomberman type game using AI to control computer players. I just wanted to know what kind of AI should i look at, should it be pathfinding or nural networks or what Cheers
You probably should start off with basic pathfinding as well as a state machine. That should get you started. After you have that working look up some chase algorithms and you should be all set.

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If I were you, I would try to find the source for one of the many bomberman clones floating about the net, and see how they do it. I think bomberman AI is actually quite advanced and personally I am not sure how its done; ie to make the ai try to ''trap'' the player with bombs. I would not think its a simple chase algorythm.
I didnt mean to make it sound like a chase algorithm would be the final solution. The impression I meant to give was that a neural network was not the way to go, especialy if you are new to AI. One of the best starts for this would probably be
Pac-Man ghost AI, if you are unable to find a bomberman clone. As far as placing the bombs to attempt to trap the player in, a fitness algorithm for each square to determine how effective a bomb would be would be where I would start. But I havent implemented a bomberman clone so I may be wrong, just trying to help
Thanks for the suggestions, time to get the head down and see if i have any actual intelligence

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