Gimble lock
There are some other systems, my favorite one uses 3 vectors to position an object (UVN). There is one vector for forward(N), up(V), and right(U). The matrix looks like this...
/ Ux Vx Nx 0 /
/ Uy Vy Ny 0 /
/ Uz Vz Nz 0 /
/ 0 0 0 1 /
Look to http://www.gamedev.net/reference/articles/article405.asp for more details
http://3d.n3.net/
/ Ux Vx Nx 0 /
/ Uy Vy Ny 0 /
/ Uz Vz Nz 0 /
/ 0 0 0 1 /
Look to http://www.gamedev.net/reference/articles/article405.asp for more details
http://3d.n3.net/
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