getting into games
Although the C++ concepts appear to be the same no matter what you''re creating, the steps involved seem to be quite different between making a DOS game and a small console app. I was just wondering, how much "basic" C++ experience do you need (pointers, classes, structures, file I/O, etc.) before you can move into creating small, simple games? What books would you suggest? More importantly, what books would you suggest for getting into games? DOS, Win32, both, whatever?
---Joker2000Stevie Ray Vaughan - The Legend
Simple answer in question form: How are you going to get experience in making games if you don''t make games?
You need a basic idea of how the whole thing works before you start, but the experience of doing it yourself will add to your knowledge quite a bit.
As for books, I say, "Boooks? What are they?"
DOS or Win. Oh God. Um, if you want a hell of alot to learn, go Win. I''m not joking, it is really complex, and if your a beginner, I personally would not recommend it. I''d say go DOS first (I used DJGPP with Allegro) then go on to Win when you''ve made a good foundation of the main C++ concepts. That''s how I did, and look how I turned out! Wait... scratch that....
- IO Fission
Tearing 'em apart for no particular reason...
You need a basic idea of how the whole thing works before you start, but the experience of doing it yourself will add to your knowledge quite a bit.
As for books, I say, "Boooks? What are they?"
DOS or Win. Oh God. Um, if you want a hell of alot to learn, go Win. I''m not joking, it is really complex, and if your a beginner, I personally would not recommend it. I''d say go DOS first (I used DJGPP with Allegro) then go on to Win when you''ve made a good foundation of the main C++ concepts. That''s how I did, and look how I turned out! Wait... scratch that....
- IO Fission
Tearing 'em apart for no particular reason...
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