Quats in OpenGL
In many articles I read of the quats. Quat is four float values, but I don''t know what I use the quat. Do you know some goal of the quat ?
Quaternions is games are used to represent rotations. The best resource for quaternions I know of is:
Using Quaternions to Represent Rotation
It isn't OpenGL specific, but it does give matrix conversions for quaternions. You should be able to implement the matrices with not too much trouble -- any basic 3D book should show you.
Good Luck!
Simon Wilson
XEOS Digital Development
(link fix edit -fel)
Edited by - felisandria on June 19, 2000 10:53:23 AM
Using Quaternions to Represent Rotation
It isn't OpenGL specific, but it does give matrix conversions for quaternions. You should be able to implement the matrices with not too much trouble -- any basic 3D book should show you.
Good Luck!
Simon Wilson
XEOS Digital Development
(link fix edit -fel)
Edited by - felisandria on June 19, 2000 10:53:23 AM
XEOS Digital Development - Supporting the independant and OpenSource game developers!
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