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Frenet frames

Started by July 01, 2003 05:32 PM
4 comments, last by Smorg123 21 years, 7 months ago
Hey guys, I''ve calculated my 3 perpendicular vectors for the frenet frame, now I''m stumped on how to rotate my object to orientate with them. Any ideas?
What exactly are you trying to do?
You know what I never noticed before?
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I''m trying to extrude polys around various curves - helices, toroidal spirals, etc. I have no idea how to calculate the new polygon vertices so they orientate with these 3 vectors I''ve calculated.

I was thinking I''d just try using OpenGL rotations to align a quad as a starting point, but I can''t figure it out.
Are you talking about heading banking rolling.
3D Side-Scroller game demo Project-X2 "playable"Lashkar: A 3D Game & Simulation Project demo @ lashkar.berlios.de
Don''t worry people...hello dot product
Does that mean you figured out how to do it?
You know what I never noticed before?

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