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Mathematical Modeling of sound

Started by June 25, 2003 02:35 AM
7 comments, last by caffeineaddict 21 years, 7 months ago
I have spent the night trying to find resources that show how various guitar effect pedals mathematically change the sound of the notes being played. I have unfortunately come up with nothing. If you have any idea how the various effects used for guitars can be broken down into mathematical models, or know of a resource already available, please let me know, thank you.
I hope you find these resources helpful.

mathematics music

signal processing

flanger schematics

"I thought what I'd do was, I'd pretend I was one of those deaf-mutes." - the Laughing Man
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well, there are many types of guitar effects and many ways to implement each effect, either with analog circuitry or in the digital realm. What effect in particular were you trying to model? A great place to start would be to develop a simple EQ or filter effect.
http://gamedev.net/reference/list.asp?categoryid=51#116

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[edited by - Quasar3D on June 25, 2003 6:38:29 AM]
Thanks for the replies everyone, i''ll take a good look at those links. I''m thinking of doing a Wah-wah effect first, seems to be one of the most popular.
Which effect do you mean with wahwah? If it is the one I think you mean, then it isn''t an effect, it''s a handle on the guitar, that unbends(is this english) the strings a bit

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A wah-wah is an effect pedal - you''re thinking of the whammy bar or tremolo bar on the guitar. What a wah-wah is is basically a parametric eq with a fixed Q and boost/cut and the frequency varies as you move the pedal from toe-up to toe-down.
You can also get the wah-wah effect from inhaling whip-it gas.
Well, R2D22U2..
quote:
Original post by jamessharpe
A wah-wah is an effect pedal - you're thinking of the whammy bar or tremolo bar on the guitar. What a wah-wah is is basically a parametric eq with a fixed Q and boost/cut and the frequency varies as you move the pedal from toe-up to toe-down.


so it's like a phaser, that you can control yourself

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[edited by - Quasar3D on June 26, 2003 1:42:30 PM]

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