Fastmath.h
Now, as noted from an earlier post, I''m rotating sprites. I was going to use an expanded series aproximation for sin and cos because I heard that the ones given were time consuming. The expanded series lacks accuracy, but I figured good enough for clipping to pixles. Then I ran into fastmath. In the header it states that the functions were witten in asm for speed, and no error checks.
Any thoughts? a.h{text-decoration:none;color:blue;};a.h:hover{text-decoration:underline;background:red;};
Snootchie Bootchies!
-=CF=-