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A* across non-uniform grid

Started by June 13, 2003 09:43 AM
14 comments, last by Krylion 21 years, 5 months ago
That particular article was in Games Programming Gems 3 and is available in all good bookshops. Well Amazon.wherever.you_live. However it doesn''t cover this particular topic specifically, so what you should probably best do is recalculate the transition point whenever you need to use it, as it''s quite likely that most transitions won''t change every expansion of the path generation. As long as the calculation is quite quick I can''t see a problem. Else you could cache the answers somewhere so you don''t have to jump back and forth between two transitions.

Basically the answer is do what doesn''t cost too much cpu time and doesn''t take up too much memory, depending on what you care about (undoubtedly cpu time).
quote: Original post by MikeD
Basically the answer is do what doesn''t cost too much cpu time and doesn''t take up too much memory, depending on what you care about (undoubtedly cpu time).


Erm, isn''t that the answer to Life, The Universe & Everything?

BTW: It''s Timkin posting, but I''ve just rebuilt my work machine and I haven''t fixed my email to get an email reminder on the password I lost when my partitions didn''t backup properly!!! 8^(

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Yes.
It is.


You see, the secret to giving sage advice is to give advice so general that it applies to everything and so vague that it cannot be argued against
So everything in this forum has been a lie?!?!

NOOOOOOO!!!!!!!! =P
No, not a lie, a gross misrepresentation of the truth to stop me looking like a total idiot

If I wanted to look like a total idiot there''s plenty of friday-night-pub photos on the net
Mwaaahahahaha!!! Google is your friend.... =P

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