That particular article was in Games Programming Gems 3 and is available in all good bookshops. Well Amazon.wherever.you_live. However it doesn''t cover this particular topic specifically, so what you should probably best do is recalculate the transition point whenever you need to use it, as it''s quite likely that most transitions won''t change every expansion of the path generation. As long as the calculation is quite quick I can''t see a problem. Else you could cache the answers somewhere so you don''t have to jump back and forth between two transitions.
Basically the answer is do what doesn''t cost too much cpu time and doesn''t take up too much memory, depending on what you care about (undoubtedly cpu time).
A* across non-uniform grid
June 19, 2003 03:02 AM
quote: Original post by MikeD
Basically the answer is do what doesn''t cost too much cpu time and doesn''t take up too much memory, depending on what you care about (undoubtedly cpu time).
Erm, isn''t that the answer to Life, The Universe & Everything?
BTW: It''s Timkin posting, but I''ve just rebuilt my work machine and I haven''t fixed my email to get an email reminder on the password I lost when my partitions didn''t backup properly!!! 8^(
Yes.
It is.
You see, the secret to giving sage advice is to give advice so general that it applies to everything and so vague that it cannot be argued against
It is.
You see, the secret to giving sage advice is to give advice so general that it applies to everything and so vague that it cannot be argued against
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