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NLP in games?

Started by June 09, 2003 10:44 AM
12 comments, last by IanK 21 years, 5 months ago
I''m interested in the use of NLP in games. The only game that I am aware of that attempted to use NLP was Black and White although this wasn''t implemented in the end (AI Wisdom book). Is anyone aware of past/current/future games that use NLP (apart from the old text adventures). Somebody may be aware of a game that''s in development where the developers are looking into this? Cheers
Isn''t Neuro Linguistic Programming just a pile of bull-plop designed to separate gullible executives from their cash?
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Oh wait. You mean Natural Language Processing! Damn TLA''s.
Wow.. don''t tell me we can use called NLP engines into game programming!

Never think of that!

Hmm..

Wow! Black and White really uses NLP?

Regards,
Chua Wen Ching
"Very new to games I think"
quote: Original post by wenching
Wow.. don''t tell me we can use called NLP engines into game programming!

Never think of that!

Hmm..

Wow! Black and White really uses NLP?

Regards,
Chua Wen Ching


Not sure if you''re ripping into me or not here...

But anyway, no they don''t use NLP in Black and White. It remained unimplemented and will possibly be resurrected in a future version or some other lionhead game (check out the Game AI programming Wisdom book).

And yes, I did mean Natural Language Processing.

Starship Titanic?

Every character you spoke to was very confused, but that was part of the story.

[edited by - LNK2001 on June 9, 2003 2:34:18 PM]
"-1 x -1 = +1 is stupid and evil."-- Gene Ray
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Cheers. That wasn''t a game I''d heard of.
Thanks.

Okay! Is that book very good? The Wisdom book?

Regards,
Chua Wen Ching
"Very new to games I think"
The Game AI programming book is kind of good. It is also out there on its own (AFAIK) therefore if you want a game AI book you don''t have a choice.

It''s quite a developers book. It''s not really a beginners/tutorial book at all.
i''m not aware of how black and white attempted to use nlp in their game and i''m not sure if any other games have tried to do so.

nlp can cover a fairly large area of research and it would probably be easier to find specific instances of nlp processes at varying levels of implementation complexity. by mentioning "old text adventures", you essentially made this point, although many would argue that such games had nothing to do with a pure nlp process.

i personally think that nlg (natural language generation), a subset of nlp, has a more profound level of impact on gaming than nlp, as you are referring to it (i think your meaning is input understanding...user enters some text and the computer understands the context). i''ve been playing around with an nlg engine i developed for the medical domain to see if can be adapted to games. one of the problems is that nlg is very domain specific. even within the medical domain, the engine had to be made specialty specific (orthopedics, cardiology, etc.).

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