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Software to create game music?

Started by June 07, 2003 11:52 PM
23 comments, last by wenching 21 years, 5 months ago
quote: Original post by xoxos
oh yeah.. i''m pretty much a total bastard who laughs at the rest of the world as idiots because they don''t know how to do anything except use samples.


I use other sources other than samples, actually a lot of my stuff is MOSS based synthesis like your Z1. I also use a bit of softsynths (a bit). I don''t cream my pants over VSTi''s like some people I know, but some textures are usable. Samples still have their place. I don''t like to let VSTi''s out front much because they lack aural character to me.

Much like the sequencer / multitrack gripe, it''s HOW you use it all, not what you use.

quote: Original post by xoxos
try this.. it''s a lo-fi recording of a free vsti plug-in i just released.. throughout the whole mp3 all i did was hold down one E and switch presets..


Wow, thank you for letting us peep into your creative process. I''m just teasing you hahaha. Nevermind that comment.

quote: Original post by xoxos
best money spent for beginner - controller board and midi/pc interface.. everyone seems to be doing usb keys with knobs.. that keyboard-on-the-keyboard thingy looks fun too.. $100 or so.

synthedit free, or $20 if you really like it http://www.synthedit.com

vsti host http://www.kvr-vst.com search ''hosts.'' i''m pretty fond of logic, but it''s pricy.


That''s dandy, but not the question asked. Although it''s probably better advice than him getting Gigastudio and spending tons on samples at this point. I''m just curious when you sleep do you see VST instruments?

-Aaron
quote: Original post by PantherBoy

Seems like a money pit to me, should just outsource music if you want a professional sound or use sound libraries.


When i said this I kind of assumed (probably incorrectly) that you were a indy games programmer and not a budding games musician.
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quote: ...fart into a microphone...


Funny you should say that, because I actually made some samples for a song once in that way (please don''t ask for links) :D

Anyway, and I''ll probably be flamed for this, if you want a free program to use I would recommend DirectMusic Producer from Microsoft. It comes with the DirectX SDK, but you can also download it standalone from Microsoft''s DirectX website. The nice thing about it is that, while basically just a MIDI sequencer, you can create custom MIDI instruments and apply some basic FX to them.

Not the best, but it is pretty good considering it''s free.



"Skepticism.... that great rot of the intellect." - V.H.
Bah, what does HE know?


Albekerky Software
"Skepticism.... that great rot of the intellect." - V.H.Bah, what does HE know?Albekerky Software
Thanks for the info.

Wow.. sounds Cubase is cool...

Are you refering to Cubase SX?

I think there are a few versions for Cubase?

Not sure which one you all refering to!

Direct Music Producer... thanks i will try...

I don''t plan to attached any hardware to my PC.. too expensive...

software is enough...

I had microphones with me...

Regards,
Chua Wen Ching
"Very new to games I think"
no, i''m serious, i really want to know.. a name like that could get you far in the right circles... ..how many bands would kill to have "produced by wenching" on their sleeves.. aww, come on..

fyi there''s a fully functional free v. of cubasis (cubase jr.) called ''inwire'' (well, doesn''t save, but all other functions work/export track during one session)
neither a follower nor a leader behttp://www.xoxos.net
What about Acid, FruityLoops, and Reason. How come no one mentioned them. A friend of mine has had alot of success using Acid and Fruity Loops to develop many proffesional sounding hip hop tracks. He also uses some usb hardware to allow inputs and good quality recording from various instruments and microphones.
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Microphone...

Hmm.. i thought microphone is used to record voice...

oh.. the hardware means like guitar, piano, etc...

Hmm...

Acid is good, i tested before.. but not complex enough!

Regards,
Chua Wen Ching
"Very new to games I think"
Hiya forum-

Just posting my specs:

Sequencer/Mixer: Cubase SX
Notation: Sibelius
Sampler: Gigastudio


This about does it for me, believe it or not. We are geared up for live orchestra at our company so this little bit of sampling stuff is really all you need to make a great soundtrack, if you''ve got some musical and technical talent. =)

Yes, the Giga samples (the pro level ones) are a little spendy, but worth the investment if you''re serious about music. =)

-Sonic

www.spaceoperastudios.com
_____________scott b. mortongame music composer/geekwww.scottbmorton.commember of G.A.N.G. (Game Audio Network Guild)
Musicians will probably make fun of me for this, but...

Check out acid pro. You string together loops to make muic. It''s INCREDIBLY EASY TO USE, and you can create some pretty good sounding stuff.

And before the musicians bash this program, "The crystal Method" uses this program, so real musicians can create real music using it.

But most importantly it''s fun. And personally something that is fun and inspires you to continue learning music is worth while.

I also have emagic Logic audio and a nice synth (Roland xp-30). But starting from scratch, that''s a hefty investment, and not an easy starting point.
He''s a bad motha - Shut yo mouth.
I just wanted to point out that Warcraft 3 doesn''t just use expensive software to create their soundtracks - They actually hired an orchestra to play the music which they composed. Y''know, like movies do. Oh, and normal companies.

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