Developing bots for FPS
Which FPS can be modded to add your own bots?
The FPS''s I know of with aviable SDKs are:
Half-life: No native bots but bots have been added by 3rd parties.
Quake3: Native bots present so add your own should not be too bad.
Tribes2: Native (although limited) bots present and 3rd party bots written.
Can anyone think of any others? Older or more recent does not really matter.
DanielB
DanielB - Slayer of Bugs
Unreal X - Check out gamebots. Shame about the scripting language.
Quake 2, which I''d strongly recommend. It''s fully open source, so you can make sure your bot code is consistent with the game engine physics (e.g. am I on a ladder queries). Awesomely fast graphics is good for AI development, and there are many great tools to work with (more so than Q3).
Alex
Join us in Vienna for the nucl.ai Conference 2015, on July 20-22... Don't miss it!
I take it you need a copy of the game to use the Quake2 source to get the maps, models and textures''n''stuff? Will look into it though.
Daniel
Daniel
DanielB - Slayer of Bugs
Quake 2 actually works with the demo & latest patch

Join us in Vienna for the nucl.ai Conference 2015, on July 20-22... Don't miss it!
Alex is being modest. He, and others, have been developing an open source project for bot development, FEAR, which you should look into.
Here''s a link:
http://fear.sourceforge.net/
My Website: ai-junkie.com My Book: AI Techniques for Game Programming
Here''s a link:
http://fear.sourceforge.net/
My Website: ai-junkie.com My Book: AI Techniques for Game Programming
My Website: ai-junkie.com | My Books: 'Programming Game AI by Example' & 'AI Techniques for Game Programming'
Thanks fup
. Not modest, just practical! At this point in time, I'd class FEAR as a (very) promising design, consistent and AI-centric.
The early prototypes -- particularly the latest 0.2.x branch -- have been extremely helpful in identifying general problems and their solution. However, the current release is not very user-friendly and lacking documentation...
The next 0.3.x iteration (with a complete rewrite) will be a huge improvement, ready to hit the streets -- as they say
! The design is finished, and implementation will proceed in a month or so - scheduled for staggered release mid-summer, with documentation to follow shortly after. I'm actually very excited about integrating all my AI components and watching them come together under the new design 
Drop by in #fear on irc.freenode.net if you're interested. I'm not in there too often at the moment (so busy), but there are other guys around!
[edited by - alexjc on June 6, 2003 1:54:05 PM]
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The early prototypes -- particularly the latest 0.2.x branch -- have been extremely helpful in identifying general problems and their solution. However, the current release is not very user-friendly and lacking documentation...
The next 0.3.x iteration (with a complete rewrite) will be a huge improvement, ready to hit the streets -- as they say


Drop by in #fear on irc.freenode.net if you're interested. I'm not in there too often at the moment (so busy), but there are other guys around!
[edited by - alexjc on June 6, 2003 1:54:05 PM]
Join us in Vienna for the nucl.ai Conference 2015, on July 20-22... Don't miss it!
quote:
Original post by alexjc
Quake 2 actually works with the demo & latest patch![]()
Cool I will give that a try!
DanielB
DanielB - Slayer of Bugs
You should also check out John Laird''s group and the Univeristy of Michigan, as well as Emma Norling''s homepage. You should find more links from those sites... and some really great ideas for QuakeII bots. 
Cheers,
Timkin
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Cheers,
Timkin
Can FEAR be applied on game engines like Auran Jet or Torque Engine?
Any help?
Can i use the same concept of FPS bots into RPG bots?
Regards,
Chua Wen Ching
Any help?
Can i use the same concept of FPS bots into RPG bots?
Regards,
Chua Wen Ching

"Very new to games I think"
> Can FEAR be applied on game engines like Auran Jet or Torque Engine?
Yes. Stay tuned though, major release upcoming...
Yes. Stay tuned though, major release upcoming...
Join us in Vienna for the nucl.ai Conference 2015, on July 20-22... Don't miss it!
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