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RPG's AI and databases
Hi
Let me see if i can explain what i mean in a understandable way
I wanted to know, if someone has any knowledge from a design point of view, of a way to integrate the npc''s dialogs we see in Morrowind for example, with a database.
I do understand how to get the text available from an item, we just make a query to database searching for example for "water", and the query returns the text associated with the item., but, as i understand it''s possible to make quests just by adding values to a database... any ideias how is this done ?
thanks,
Bruno
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EDIT: Removed my post. I totally screwed up the question completely!
- Patrik Willbo
The Lord says He can get me out of this mess, but He's pretty sure you're fucked.
- Stephen (Braveheart)
[edited by - Willbo on June 5, 2003 2:02:49 PM]
- Patrik Willbo
The Lord says He can get me out of this mess, but He's pretty sure you're fucked.
- Stephen (Braveheart)
[edited by - Willbo on June 5, 2003 2:02:49 PM]
I haven''t played Morrwind, but I''ve played the prevous game, The Elder Scrolls II, whatever.
All of the quests are done in a tree fashion.
Then you have a graph between objects. You select randomly which ones you want. They also have anti-quests, which randomly conflict with other quests.
when player guards something -> thief guild wants to steal it
I guess, usually, all the quests are pretty cookie cutter...
which has to happen, since they are random...
All of the quests are done in a tree fashion.
Guy one can -> find -> lost child -> spell componet -> Someone''s friend -> steal -> spell componet -> book -> explore -> dungen -> Castle -> Kill -> Friend
Then you have a graph between objects. You select randomly which ones you want. They also have anti-quests, which randomly conflict with other quests.
when player guards something -> thief guild wants to steal it
I guess, usually, all the quests are pretty cookie cutter...
which has to happen, since they are random...
~~~~~Screaming Statue Software. | OpenGL FontLibWhy does Data talk to the computer? Surely he's Wi-Fi enabled... - phaseburn
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