New concept for stats!
instead of strength, dexterity, and what ever there are.
what about a new system?
no im not talking about word replacement.
basicly i came up this idea.
for example when u level up, u gain 5 stats point, u ccan improove
1 mind(mana, charisma, intelligence etc)
2 arms/hand(strength dexterity etc)
3 legs/feet(agility, speed, balance etc)
4 body (health, resistance recovery etc)
a graphical represnetation also nice.
any one have other ideas? or comments?
Interesting, not sure I like it yet but it does provoke thought. For instance, damage to specific body parts will have a more drastic effect on the target. Although I think some stats might need to be based on more then one section of the body. Like Charisma might should be half on mind and half on body (looks do count). Also with this new system it might also be a good opportunity to get away with some of the numerical values used and use bars or graphs to somehow show status and progress.
On a side note, I keep getting a nagging feeling that I''ve seen something similar to this. Anyways if I think of anything similar then I''ll let you know.
On a side note, I keep getting a nagging feeling that I''ve seen something similar to this. Anyways if I think of anything similar then I''ll let you know.
quote:
Original post by ShoelessManiac
That''s not new . I implemented it in my tetris clone last week.
aree u suggesting i am cloning from somewhere?
Syndicate by Bullfrog might have this, or something similar... androids -_-
Whats wrong with overlooking the ordinary base stats and going straight to the direct stats? Its highly specialized though, so not everyone would have the same stats, more of an ideal setup for a strict class structured RPG.
Examples--
Swordsman Stats:
Attack Power
Swing Speed
Recover Time
Magician''s Stats:
Mental Focus
Chant Speed
Targetting
This probably sound more like Skill levels.
Examples--
Swordsman Stats:
Attack Power
Swing Speed
Recover Time
Magician''s Stats:
Mental Focus
Chant Speed
Targetting
This probably sound more like Skill levels.
william bubel
Syndicate did have a similar system. Syndicate also was an excellent game.
-- Steve --
-- Steve --
-- Steve --
The specialised stats would only work if you''d force one single role on the player - which IMHO is a VERY bad thing.
As for the stats why don''t you just go with triple stats (ST,DX,HT) for all parts of the body, except the head which might only have use for IQ and HT - that way you could skip the buffing up of the whole body, and let people train the parts they need most ( hands for a magician and thief - high DX, arms, and legs for a fighter - high ST, DX, and HT).
The only problem with this ( i don''t consider high computation costs a problem, with graphics as advanced as they are now some more calculations would be a snap) is giving the player some way to see how much he''s beefed up. maybe some sort of radial/Pie Chart display alongside each part of the body in the character sheet could do the trick with the area of the slices defining how good that attribute is.
BTW, this idea - and a good physics engine can be quite interesting to play. Imagine that your training with a 1h sword and you right hand is crippled - now - using your left hand you can fight with the sword but the lower attributes mean it''s just not that effective
Hope someone implements this![](wink.gif)
Cheers
Ciehoo
As for the stats why don''t you just go with triple stats (ST,DX,HT) for all parts of the body, except the head which might only have use for IQ and HT - that way you could skip the buffing up of the whole body, and let people train the parts they need most ( hands for a magician and thief - high DX, arms, and legs for a fighter - high ST, DX, and HT).
The only problem with this ( i don''t consider high computation costs a problem, with graphics as advanced as they are now some more calculations would be a snap) is giving the player some way to see how much he''s beefed up. maybe some sort of radial/Pie Chart display alongside each part of the body in the character sheet could do the trick with the area of the slices defining how good that attribute is.
BTW, this idea - and a good physics engine can be quite interesting to play. Imagine that your training with a 1h sword and you right hand is crippled - now - using your left hand you can fight with the sword but the lower attributes mean it''s just not that effective
Hope someone implements this
![](wink.gif)
Cheers
Ciehoo
I say you just drop the multiple stats thing altogether and just use one stat. It could be called "Ability"
Then, you could have various descriptive phrases to describe your ability.
For example, a high level character could be labeled "Extremely Able".
One that was a little above average would be "Exceedingly Adequate"
Just under average could be "Nearly sufficient"
You get the point.
By the way, Im kidding![](smile.gif)
Then, you could have various descriptive phrases to describe your ability.
For example, a high level character could be labeled "Extremely Able".
One that was a little above average would be "Exceedingly Adequate"
Just under average could be "Nearly sufficient"
You get the point.
By the way, Im kidding
![](smile.gif)
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