A never ending game
My very own game design and engines
Ver 2.0
Game design doc
Fist it will be self expanding all interactive game engine. The games will fully interactive.
So depending on were you start, generally what will happen is that the world will start small and expand by it self. You give it the necessary things and expand from that. Ex1
Also what you do will stay in the game it just becomes another game object, texture or NPC’s you can have kids and they will grow old and die. Kill any one you want to and marry who you want. Also there will be if you want all the you also will be able to go inside every building you see and interact with every object you find and talk to every one you meet. There also will be back ground music if wanted.
You say it is pretty cool but not unique enough. Well how about this. You can type things to the npc’s and they will reply in sound to what ever you type just like the famous Eliza program.
You say that is cool but who likes typing.
Well if you want to you can train the voice requntion system so you can talk and not type or point and click to interact with npc’s ex4
My reasons for making this game.
I always thought it would be cool to go some were people have use to live and explore. Like a big city with planes and stuff we can not mess with in real life. What am trying to achieved in computer gaming
Goal
(1) Make a fully interactive game.
(2) Make it fully exploitable.
(3) Have plants and animals reproduce and function sort of like in the real world.
(4) Make a fully functional weather engine.
(5) Make Npc’s that function on there own and reproduce and make things them self’s for your world.
(6) Have a never ending game
Game Options
1. You can start a new world or play in a pre maid one.
2. You can make your own character or use an existing one
3. Make your own buildings or use ones already made
4. You start at what are you decide or the game decides
5. You can die and start over or continue as a new person but in same world
Examples
A tree grows and gets seeds. Seeds hit the ground and depending on lots of variables they will grow or not grow and become big trees or die as younglings.
There will be weather to change your world and also volcanoes earthquakes and other things. When you see a cup on a table any were you will be able to throw it, drink out of it or throw it or any thing else you want to do with it. You can see all the fishes of the sea or even make a town under the sea.
What a game needs to make it a hit.
1. Playability
2. Originality
3. Fun
4. Graphics
5. Sound
6. Addictive
7. Easy to play
FAQ.
Questions about the game etc
1. Q. Are other games going to use things from this one?
A. Most likely they will make them 100% interactive environment going any were doing any thing you want and also self expanding
2. Q. how will you guarantee that it will be FUN?
A. ? That will be detumend on how many people
3. Q. what is the point in playing this when it is just like real life?
A. Think about this you can kill with out getting into real life trouble. You can do what you want in the game world that you fantasies doing in the real world.
4. Q. Wont it be to complicated doing everything your self
A. You can use already made world with goals and everything but still do what you want in the infinite universe
5. Q. Does the land expand or grow?
A. Why would that happen? That would be pointless. It will be a set land and see just like the earth.
6. Q how many objects can it take?
A . Well it will have a lot of objects. I am thinking about your world will be
covered in plants animals etc. No man made things yet. Then as you and your
clan grows more objects there will be. I am thinking about 3 million then it starts growing for now to grow new life something else has to die to keep the animals and plants at 3 million. Land and water only count as 2 objects people count as one a peace and trees and there seeds will start at 10 objects leaves count as one object for now.(every thing subject to change as new technologies come out.
7. Q. Are there going to be levels?
A. Yes and no. there will be load points but no jumping to points it will look like were you came from is right behind you because it is. So to that aspect
8. Q. What type of game is it?
A. It will be a mixed rpg, fps and a bunch of others.
9. Q. Why create the game?
A. To make a game that no one else has ever made. Make a game that want to play and never get bored and never have to buy another game.
10. Q. Were does the game take place?
A. It takes place in the beginning of time with the earth was new. It will be on a world that is picked by the player. It could be the real world or it could be a world out of any book you have ever read.
11. Q. What do I control and how many of them?
A. You control a single person in first or third person view. If you are good enough you can get people to follow you and you can tell them what to do.
12. Q. What is the main focus?
A. To do what you want. To survive and to be the ruler of your world if that is what your hart desires. To go every were you want with no limitations. Go in every building. Interact with every npc. And interact with every object you come across. To see what it might look like in the beginning of time.
13. Q. What’s Different about this game?
A. I am taking a bunch of games and movies and putting them together to get One Big Life Simulation. It will be a game that never ends. You will die but will be born again as your self or as some one else. It will be all up to the player on what happens.
14. What type of game is it.
First/third Person 3D Game
How to make the Game
Feature Set
General Game engines Multiplayer features Editors
Huge World Weather engine Noun for now Map editor
1 player 3D engine Sound Editor
3D graphics Light engine Image Editor
16-bit color Key engine Game Editor (only for designers)
Plants Particle engine Player Editor
Animals AI engine Object Editor
Npc’s Sound engine Low level Cad Editor(In game)
Water Animation engine
Ground Physics engine
Sky with clouds
Game play
You will start in a garden with a mate (optional). Then you will do the basic stuff gather food, make shelter, get water, and keep away peratitors and any other bad things.
You will need to reproduce to make the world gain it’s population and to get the game to proceed. Then you grow old and die. Then you have the option to be reborn as your self or as some one else or something else like a monkey or dolphin etc. Then you will see how your previous life affected the world. You will continue the game there will be more challenges and more things to accomplish as the game goes on. If you become some one you don’t like then your goal would be to kill your self some how.
In game goals
1. Survive
2. gather food
3. get water
4. accomplish personal goals set
5. conquer other lands
6. be prosperous
7. To change the future and the way things turn out
8. Make the wheel
9. make a language
10. create fire
11.
The Game World
Overview
It will be a basic round world. For any other sake it will be a flat world that just warps to the other side so it seams that it is round. There will be land water and sky. There will be plants and animals on land and in water. When you reproduce in the game that will make the well needed Npc’s to continue the game.
1) Fully interactive world. Every single object will be interactive. You will be able to through them break them cut them down burn them or any thing else you can think of.
2) Weather engine. You will have rain, snow hail, storms, and wind. There will be floods, tornadoes, lightning and anything else to do with weather. Will also have northern lights and other affects.
3) Full terrain. You can go any were you want. You can go to the tallest mountain or go to the dippiest part of the sea.
4) Earth self destruction. You will have volcanoes and earth quakes. Just make sure your not in the arya when one of these places happens. They will act like the real thing.
The Physical world
Key locations
The start point which is the garden were every thing begins. The places were there is a source of food & water. Were you will be able to get shelter safe from hazards. The place were there will be a source of metal and other things to make technology and shelter better.
Travel
The player walks tell the player can harness the horse then make the buggies then the car and then the hover car or what ever else that can make travel faster also with plains trains and boats with submarines.
The game measurement
1 unit is 1 mile. There will be only 18,000 units x 15,000 units
Objects
1. 10 different trees
2. 2 of each average animal
3. rocks
4. sand
5. fire
6. 30 different plants
7.
Weather
There is going to be a weather engine. You will have rain, snow, hail, sleet, wind, lightning, tornadoes, and hurricanes.
Day & night / Time
There will be both day and night. Day will last 5 real hours in normal mode and night will last 5 hours. Then there will be the option to slow down time or speed up time. Speeding up time by one unit will take time a mines it by ½ an hour. So a normal day will be only 4 ½ hours real time ect.
Rendering System
Overview
It will be a 3d first/third person view. Parts of the world will only be loaded at a time like level in other games. The illusion of a horizon will be made like other games. More to come
3D rendering
Brain storm Page
1. Like the matrix were there in a white room (basic computer invorment ) then you just start adding objects with out leaving the room.
2. You will have a map of the land. You will see were you have been but cant see were you are going. You can send out some one else to map out the land for you.
3. The never ending story
4. Want to mix all my favorite things to make one game. Game of my world.
5. mortal combat – You will be able to go into fight clubs, bars, or just on the street and fight people until you want to quit or they die or get knocked out or get there friends.
6. It will be like the sims but not stuck in a house
7. You ever want to control the world. Now you can with this game.
8. You will be able to invent things so the technology age can progress. (Stone age, bronze age, gold age ect)
9. You will be able to travel over land over water in the water in the sky and to the moon if you can get there.
10. In the game anything will be possible like a picture you put on the wall can be animated or as a moving picture.
11. The measurement is the most important thing the right size and make every thing the right size and every thing load fast or slow. If each load point is to big then it will load to slow. If each load point is to small then you won’t be able to do very much.
12. The world will be one big land mass then you will have the flood and then the land mass will break up.
13. There will be a hunting mode for killing your food
14. Have you ever wonder what it would be like to be an animal or live like one now you can
15. If you had 2 cpu’s then one cpu would for current game play and the other would be for every thing you cant see.
16. Set path of 256 individual task for npc’s
17.
The code to be used.
Will be programmed in Assembly, c++, Direct X, scripting language
Types of AI ( Will pick one or two to use)
Genetic Programming
Fuzzy logic
Nero networks
Other technologies
Voice recnishon
Games that it will be like
Deus ex 1&2
Max payne
Fable
Red faction 1&2
Morrow wind
Age of Empires
Half Life 2
Other ideas.
Make it into an OS type program so it runs faster
Yes I know there is bad spelling so no need in telling me that.
I am just looking for ideas how to make this game more fun and enternaning. Also how to inplant my ideas on the computer.
I am not looking for flames or anything else like that.
I dont want to get this one closed too.
[edited by - kingpinzs on May 30, 2003 7:48:12 PM]
Okay here you go, once more. What is going to be the fun part? Seriously, all I see are plans to make a world that can be developed with anything. What about this is going to hook people? Trust me just the fact that you can expand and build your world anyway you want is nice but it doesn''t necesarily = fun.
May 30, 2003 07:06 PM
maybe you should try to implement pong or teris first (or any other game that doesnt take centuries to complete)
May 30, 2003 07:13 PM
you''d have to come up with an event system...something happens, and it changes temporary goals...thus creating a "mission".
It would have to be very intelligent, as to not have it seem repetiton with a twist. that gets old.
Maybe you could have some form of scripting language for the mission generation, so that you can send out updates with more missions.
Also, you would need a very powerful graphics engine to run that...3 million objects is a lot... but you might as well go with 2^16...it''s a nice power of 2...
it''s a nice concept....but it needs the fun part...
and as far as "reproducing"...that could get...a little....graphic.... you probably don''t want to ruin an otherwise good game with a bunch of....that....
It would have to be very intelligent, as to not have it seem repetiton with a twist. that gets old.
Maybe you could have some form of scripting language for the mission generation, so that you can send out updates with more missions.
Also, you would need a very powerful graphics engine to run that...3 million objects is a lot... but you might as well go with 2^16...it''s a nice power of 2...
it''s a nice concept....but it needs the fun part...
and as far as "reproducing"...that could get...a little....graphic.... you probably don''t want to ruin an otherwise good game with a bunch of....that....
I never like starting easy I get things done what I want done and not do things that are pointless. Like making a game that I dont want when i should be makeing one that I want to play that nobody else has made.
May 30, 2003 07:20 PM
Could you please stop posting this bullshit. You are not going to be able to make this game. Nobody in the world, not Sony, not Nintendo, not Microsoft could EVER do that kind of game. Besides, it would suck to play since it seems completely unfocused and without a goal.
quote:
Original post by kingpinzs
I never like starting easy I get things done what I want done and not do things that are pointless. Like making a game that I dont want when i should be makeing one that I want to play that nobody else has made.
So you''re telling us that you''ve never made a game before?? Than I''m afraid it''s going to be impossible. And also, almost every person on earth has had this idea, it''s very simple, but that doesn''t mean you (or even people who actually have programmed before) can or have. This is not meant as a flame, but you don''t seem to realize how much effort it takes. Do you realize that you''ll be writing thousands, or more, pages of code that appear meaningless to the average human to get even the basic engine working?
-~-The Cow of Darkness-~-
If you see the image I am online
-~-The Cow of Darkness-~-
I got the point that you guys think it is imposible. But that is not what I asked. I know it will be possible and I have made a game in VB. I just ideas on making parts of the game.
May 30, 2003 07:44 PM
ok...um...i don''t thing VB is approprite for a game of that scale...
you need some OOP...C++ would be good...
it''s not IMPOSSIBABLE...it''s just that it would be very, very hard for someone such as yourself to create a game of that magnitude.
and you''re gonna get discouraged when you don''t see tangible results. Those won''t come for a few years with that game...
you need some OOP...C++ would be good...
it''s not IMPOSSIBABLE...it''s just that it would be very, very hard for someone such as yourself to create a game of that magnitude.
and you''re gonna get discouraged when you don''t see tangible results. Those won''t come for a few years with that game...
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