how best Accelerate to avoid obstacle ?
My work is a obstacle avoiding.
My question :
i have a ( moving) body and obstacle. I can apply const acceleration to body that avoid obstacle.
In which direction i need to apply that my fly path was in a maximal distance from the obstacle ? ( it can be solved as a 2d case)
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In a steering behavior works i found not much solutions. The first accelerate to negative direction to obstacle, and second direction from obstacle to point of possible contact.
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My tries to solve analiticaly do not promise solution....
The curve with a const acceleration ( as i remember ) is a parabola. So we need to find the parabola wich derivative is a current body speed and the distance from obstacle to parabola must be maximal possible.
Why does the curve have to be a parabola? Is the object moving in two dimensions? I wrote a program that did obstacle avoiding stuff once, and I just had it accelerate away from the obstacle, and it worked okay in some cases.
You know what I never noticed before?
thanks for replay vanillacoke.
"Why does the curve have to be a parabola"
The body moving under _constant_ acceleration move by parabola.
"Is the object moving in two dimensions?" No , in 3d but thae solution lay in a plane.
"I wrote a program that did obstacle avoiding stuff once, and I just had it accelerate away from the obstacle, and it worked okay in some cases"
I agree. I have some nice solution with acceleration from obstacle , but i want to find better solution, if exist.
"Why does the curve have to be a parabola"
The body moving under _constant_ acceleration move by parabola.
"Is the object moving in two dimensions?" No , in 3d but thae solution lay in a plane.
"I wrote a program that did obstacle avoiding stuff once, and I just had it accelerate away from the obstacle, and it worked okay in some cases"
I agree. I have some nice solution with acceleration from obstacle , but i want to find better solution, if exist.
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