quote: Original post by pacman
Paul, you are incorrect. Your example implies that people place a monetary value on items. If there is no money and only a bartering system, people will then place a "usefullness" value on items.
"This steel plow is more usefull than that wodden one, so you''ll have to give me a cow (or something) as well".
I don''t know if anyone thought about this or not, but what about a single player environment? What kind of economic ideas do we have there?
Sounds like the perfect place to start a new thread
Dave "Dak Lozar" Loeser