Cross Product/Dot Product
What''s a well worded definition of the different uses of a cross product and dot product in game programming? I know what they are and how to use them but summarizing this is proving difficult.
The most common use of the cross product is to calculate a vector that is perpendicular to two other vectors. This obviously comes into play when finding surface normals. It can also be used to find the area of parallelagrams.
Dot products are used to find the angle between two vectors, and can also be used to find the distance between points and planes.
Those are just a few uses.
Dot products are used to find the angle between two vectors, and can also be used to find the distance between points and planes.
Those are just a few uses.
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