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Sprites vs Models

Started by May 20, 2003 10:30 AM
2 comments, last by Rian 21 years, 5 months ago
Quick question. In the past, sprites have been easier and cheaper to get than 3d models, right? Is that still true? I was thinking of using billboarded sprites for a 3d RPG (see XenoGears, it used that technique). But i''m wondering if it would be worth having someone draw a bunch of sprite animations. Would it be easier to find someone to do models?
I can imagine a world without hate, a world without fear, a world without war. And I can imagine us attacking that world, because they would never expect it. -Jack Handy
if you want to draw all the animations,you really have to DRAW all the animations.
if you use the way of 3d,you only have to model the spite once.and for every animation you simply animate it and render it...
for me it´s the faster way...:-)

tilesets games sprites
http://www.reinerstileset.de
tilesets games spriteshttp://www.reinerstileset.de
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it depends on the detail of the character . if you wanted smooth animation i would use modeling but if you want a cartoon effect with a character with exadurated features (eg big nose) and just wanted a simple game i would use sprites . trust me i have dealt with both. it alllllll just depends


[edited by - fozter on May 25, 2003 1:19:17 PM]
p.foster
Paying someone to develop then hand draw thousands of frames of sprite animation would cost a LOT of money. However if your a decent coder and can produce a good demo you can probably find a wannabe 3D modeller to make your 3D models for you.

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