rotating textures?
Ok, how can I just make a quad or tri, and then rotate the texture by degrees? Nothing was mentioned in Lesson 6.
Also, can OpenGL do anistropic filtering? Maybe that''ll be lesson 43.
Marathon Redux: MY mega project.http://marathonredux.forerunners.org
glMatrixMode(GL_TEXTURE);
glRotatef(deg, 0, 0, 1);
glMatrixMode(GL_MODELVIEW);
Yes, anisotropic filtering is supported, see the GL_EXT_texture_filter_anisotropic extension.
glRotatef(deg, 0, 0, 1);
glMatrixMode(GL_MODELVIEW);
Yes, anisotropic filtering is supported, see the GL_EXT_texture_filter_anisotropic extension.
---I write code.DelphiGL (http://delphigl.cfxweb.net)
Check on my website, I''ve a example of anisotropic filtering with source code.
See in "Download/Extension"
========================
Leyder Dylan (dylan.leyder@slug-production.be.tf
http://www.slug-production.be.tf/
See in "Download/Extension"
========================
Leyder Dylan (dylan.leyder@slug-production.be.tf
http://www.slug-production.be.tf/
========================Leyder Dylan (dylan.leyder@slug-production.be.tf http://users.skynet.be/fa550206/Slug-Production/Index.htm/
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