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green guy must die

Started by May 15, 2003 05:59 PM
25 comments, last by Hase 21 years, 5 months ago
Seems like that''s a low-level enemy because the other animation (zombie) just kept getting chunks blown off it.
Now I shall systematicly disimboule you with a .... Click here for Project Anime
I love the last movement at the end, the whole animation is well done.

One thing tho, are there lots of these green guys? If so, I think not all of them should have this animation, most should have a simple animation (like falling and then no more movement), and only a few the long animation you just made.
_____________Boops, son of Spoolg, son of Sproom, son of Joomp, son of Kloorf, son of Boops
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Very cool! He''s got a lot of character ( the ducking head in the walk sequence is a nice touch ). Keep up the great work!
nice!


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All right my critism:

Good work, however depending on what type of style of game your aiming for I would consider cutting out the "pool of blood" completely. The single line of red pixels is disconserting and doesn''t sit quite right with me. Is it nessary? Also add the "head wound" as someone else suggested. Other than that, good work!

Look at any Metal Slug arcade game''s sprites, (some of the best) for insight and what have you.
uits really good!
yuo have mastered the bassics now tyuo must move on to complex issues.
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You type like a autistic monkey on crack.
I like the bloody pool. It gives atmosphere.
thanks for the comments all, some good food for thought... I´ll be back when I´ve had time to rework the anim. right now I´m thinking about adding a second death animation where he falls forward on his face and skids for a little bit, making a smear on the floor...
Its quite cool but he only moves in one plane. It would be interesting if you had two death animations. On where he landed on his side and keep the one you have (its good).

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