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How much power?

Started by June 06, 2000 05:58 PM
0 comments, last by AlanW 24 years, 7 months ago
I recently made an opengl app on my desktop (600mhz p3) that used blending, lighting and texture mapping and it ran fine (of course, i have the opengl sdk setup on my computer). However, when I tried to take it to other computers which don''t have as much power (probably p1 or p2 with poor graphics cards) as my desktop. The program runs fine, but doesn''t draw any objects; it only clears the color and depth buffer. Does anyone know how much power you need to run opengl applications so you can actually see the objects (as far as processor and graphics cards)? Or, is there something i''m doing wrong? Is there someway in windows 95 to give most of your ram, processor and video card memory to a specified application so the opengl app can have more usage of the system to draw the objects? Thanks everyone!
-Alan W."Adventure, excitement, a Jedi craves not these things." - Yoda=)
Its mostly a videocard issue (though the processor and amount of RAM do matter somewhat).

If your video card doesn''t have at least a minimum amount of 3D accelerator support and OpenGL drivers that take advantage of that, you''re screwed. Software mode OpenGL is very slow in general, and Microsoft''s is particularly slow. At one point SGI made a faster software renderer, but it was still pretty slow. They discontinued it, but Michael Gold keeps a copy on his site
(http://www.berkelium.com/OpenGL/sgi-opengl.html). You might want to give that
a try if your second system''s video card has no OpenGL driver.

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