HL BSP Col-Det
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Senior Rendering Engineer @ Frostbite
Previously at BioWare
Author of Game Engine Toolset Development
http://www.frostbite.com/2016/03/optimizing-the-graphics-pipeline-with-compute/
http://blog.bioware.com/2013/07/25/staff-blog-graham-wihlidal-senior-software-engineer/
http://studentweb.nait.ab.ca/cst1766/Exodus/ColDet.cpp
~Graham
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Senior Rendering Engineer @ Frostbite
Previously at BioWare
Author of Game Engine Toolset Development
http://www.frostbite.com/2016/03/optimizing-the-graphics-pipeline-with-compute/
http://blog.bioware.com/2013/07/25/staff-blog-graham-wihlidal-senior-software-engineer/
i hate spheres AABB will do the job
I thought sphere was the best test object because the math around it is fast
Will Axis Aligned bounding boxes possibly solve this problem that's happening?
Thx,
~Graham
[edited by - gwihlidal on April 26, 2003 12:54:20 PM]
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Senior Rendering Engineer @ Frostbite
Previously at BioWare
Author of Game Engine Toolset Development
http://www.frostbite.com/2016/03/optimizing-the-graphics-pipeline-with-compute/
http://blog.bioware.com/2013/07/25/staff-blog-graham-wihlidal-senior-software-engineer/