Continuous Collision Detection
okay, i''ve just begun looking into continuous collision detection and was wondering if any of you lot had any thoughts on it? i''m wondering what the trade-off for speed is when using the formulae (every site i''ve been on says it''s a lower method than discrete, but more accurate) or any other info that might prove useful when my boxes are falling through the floor.
thanks
are you referring to resting contact? if so im in search of a similar answer.
you could try reading
http://www-2.cs.cmu.edu/afs/cs/user/baraff/www/pbm/rigid1.pdf
and then
http://www-2.cs.cmu.edu/afs/cs/user/baraff/www/pbm/rigid2.pdf
they helped me understand the basic concepts, although resting collision is apparently not an easy thing to calculate, it requires some pretty nasty quadratic computation :s
i think the way i will eventually fudge it is to just provide a frictionless contact force to the resting object in question every frame to keep it from sinking into the floor.
ive got a thread in this forum that has kinda morphed onto the same subject (namely the latest post), its title is "mass, forces and angular acceleration" heres the link:
http://www.gamedev.net/community/forums/topic.asp?topic_id=154574
"We are what we repeatedly do. Excellence, then, is not an act, but a habit." - Aristotle
you could try reading
http://www-2.cs.cmu.edu/afs/cs/user/baraff/www/pbm/rigid1.pdf
and then
http://www-2.cs.cmu.edu/afs/cs/user/baraff/www/pbm/rigid2.pdf
they helped me understand the basic concepts, although resting collision is apparently not an easy thing to calculate, it requires some pretty nasty quadratic computation :s
i think the way i will eventually fudge it is to just provide a frictionless contact force to the resting object in question every frame to keep it from sinking into the floor.
ive got a thread in this forum that has kinda morphed onto the same subject (namely the latest post), its title is "mass, forces and angular acceleration" heres the link:
http://www.gamedev.net/community/forums/topic.asp?topic_id=154574
"We are what we repeatedly do. Excellence, then, is not an act, but a habit." - Aristotle
http://fusi.basscut.net"We are what we repeatedly do. Excellence, then, is not an act, but a habit." - Aristotle
May 06, 2003 06:22 PM
I think MENTAL was looking for something like this:
http://www-rocq.inria.fr/~redon/research.htm
Continuous collision detection seems like a good solution for well behaved systems, but less useful for complex ones.
http://www-rocq.inria.fr/~redon/research.htm
Continuous collision detection seems like a good solution for well behaved systems, but less useful for complex ones.
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