Dialogs in full screen mode
I''m working on a game editor that needs to bring up dialogs to enter some properties about game elements. Whenever the editor is in full screen mode, the dialogs do not appear. I have tried a call to SwapBuffer just before the dialog, and that doesn''t help. I have also tried changing the render to GL_FRONT. That doesn''t help either. The dialog is a standard windows call like MessageBox( );
I have searched the net for something about this, and have not found an answer. This must be a common problem. Does anyone know how to solve it?
-Chuck
well, I would make your own OGL dialog, it may be more work, but you will have more control
The Prox -
Nobody believes the official spokesman... but everybody trusts an unidentified source.
=Ron Nesen
Seriousness is the only refuge of the shallow.
=Oscar Wilde
The cure for boredom is curiosity. There is no cure for curiosity.
=Ellen Parr
In complete darkness we are all the same. It is only our knowledge and wisdom that separate us. Don''t let your eyes deceive you…
=Janet Jackson

The Prox -
Nobody believes the official spokesman... but everybody trusts an unidentified source.
=Ron Nesen
Seriousness is the only refuge of the shallow.
=Oscar Wilde
The cure for boredom is curiosity. There is no cure for curiosity.
=Ellen Parr
In complete darkness we are all the same. It is only our knowledge and wisdom that separate us. Don''t let your eyes deceive you…
=Janet Jackson
NARF - Pinky and the Brain
Something to look into is making sure you''re including WS_CLIPCHILDREN, or whatever it is, when you create your window.
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