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Dialogs in full screen mode

Started by April 22, 2003 12:05 AM
2 comments, last by Chuck Sommerville 21 years, 10 months ago
I''m working on a game editor that needs to bring up dialogs to enter some properties about game elements. Whenever the editor is in full screen mode, the dialogs do not appear. I have tried a call to SwapBuffer just before the dialog, and that doesn''t help. I have also tried changing the render to GL_FRONT. That doesn''t help either. The dialog is a standard windows call like MessageBox( ); I have searched the net for something about this, and have not found an answer. This must be a common problem. Does anyone know how to solve it? -Chuck
well, I would make your own OGL dialog, it may be more work, but you will have more control

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Something to look into is making sure you''re including WS_CLIPCHILDREN, or whatever it is, when you create your window.
Thanks for the help. I found the problem. It turns out the problem was caused by this line:

windowExtendedStyle |= WS_EX_TOPMOST;

The game editor works fine without it, even in full screen mode.

-Chuck

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