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Motion Blur

Started by May 31, 2000 08:57 AM
11 comments, last by Zerosignull 24 years, 5 months ago
Since we all "stole" the idea of motion blur from someone else...

just wanted so say my site is up again, check out my source...



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www.gamedev.net/hosted/glvelocity
glvelocity.gamedev.net
www.glvelocity.com
Tim--------------------------glvelocity.gamedev.netwww.gamedev.net/hosted/glvelocity
I believe I´ve already done what nes8bit suggests a while back. You can view some screenshots of this effect on my site (screenshots so you don´t have to download the crappy demo ;-). Source code can be downloaded aswell, ofcourse. Any explanation of this effect can be given, if requested.

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Drago, VerSoft
osu!
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quote: Original post by a2k

ha ha! nes8bit, was your idea the same as at glvelocity.com? if not, it may still be worth it....


a2k


Well, whatever. Even if I did take it from glvelocity.com, I never said that I made it all by myself. If you have GLQuake, turn off glflashblend. Clip through the walls of a level, type in impulse 9 in the console, then fire your nail gun while moving the camera. You will notice that there is motion blur! Sooooo....you could say that ID Software started it.


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Captured Reality.

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