Goals of developers
I don''t know if this is the correct place to post this but I will try anyway.
For the past year or so I have been working on a 2D-tile engine for Win32. The goal of the project is to give programmers who are new to game development the tools to make their ideas come to life. The engine will include all the necessary functions to make RTS and RPG games with graphics and sound comparable to Warcraft 2. This project is not the most revolutionary implementation of computer science but I feel that it can help people that want to enter the exciting world of game development.
So, What are the goals you hope to fulfill with your newest project?
http://www.crosswinds.net/~druidgames/resist.jpg
I just like to see what kind of cool things I can pull off.
And of course, writing the next 10 million copy title would be good too.
And of course, writing the next 10 million copy title would be good too.
retire .
(you didnt say *realistic* goals)
--
Float like a butterfly, bite like a crocodile.
(you didnt say *realistic* goals)
--
Float like a butterfly, bite like a crocodile.
--Float like a butterfly, bite like a crocodile.
End world hunger.
Create world peace.
Get a freakin'' job
Well, the first two are out, but hopefully a working demo of my idea would accomplish the third. Of course, it''s all downhill from there =p Actually, I''m 27 now and I''ve wanted to write games since I was 5 (when I wrote my first text adventure). I''ve been working on my game (in all it''s various forms) for over 10 years now. This would make it''s 5th major revision and the second on a computer. Heh, I guess the first three were "proofs of concept."
The biggest problem I''m having is that I''m full of indecision as to the "best" way to do things. I have seen so many different ways and have so many ideas on "how to do it better" that I keep changing the fundamentals... Indecision sucks!
random
---
Wait, you mean I have to actually... THINK?!
Create world peace.
Get a freakin'' job
Well, the first two are out, but hopefully a working demo of my idea would accomplish the third. Of course, it''s all downhill from there =p Actually, I''m 27 now and I''ve wanted to write games since I was 5 (when I wrote my first text adventure). I''ve been working on my game (in all it''s various forms) for over 10 years now. This would make it''s 5th major revision and the second on a computer. Heh, I guess the first three were "proofs of concept."
The biggest problem I''m having is that I''m full of indecision as to the "best" way to do things. I have seen so many different ways and have so many ideas on "how to do it better" that I keep changing the fundamentals... Indecision sucks!
random
---
Wait, you mean I have to actually... THINK?!
---Wait, you mean I have to actually... THINK?!
It''s known as the "alpha infinitity" syndrome.
Always in the alpha stage.. don''t worry.. I think it happens to everyone when they learn new things.. (well it''s still happening to me!!)
Always in the alpha stage.. don''t worry.. I think it happens to everyone when they learn new things.. (well it''s still happening to me!!)
I prefer the name "analysis paralysis" (actually a textbook term) for random''s problem. Tho I don''t think it just happens to people when they are learning, there''s just not always a solution that''s ideal for every situation.
I want to eventually own my own game developing company.
Eck
Eck
EckTech Games - Games and Unity Assets I'm working on
Still Flying - My GameDev journal
The Shilwulf Dynasty - Campaign notes for my Rogue Trader RPG
May 31, 2000 04:52 PM
Well, I''m actually more of an artist than I am a programmer. I do have a nack for programming, but I can only handle it in short distanced bursts. I cannot do programming for long periods of time.
I absolutely love the theoretical side of programming (hence all of the purely academic articles I have written for gamedev.net), but I am not very good at all with actual implimentation.
So, with that in mind, my main goal is to progress the industry it self, to throw new ideas into the mix, and, other then that, merely watch it evolve over time. And, of course, I''ll be making some of the best 3d animation the world has ever seen
I suppose that one advantage I have over many 3d artists is my actual understanding of 3d graphics. I know enough that I could program a purely software driven 3d engine with rendering quality equivulent to Maya (obviously, it would not be a real-time 3d engine). However, my inability to program large projects prevents me from doing so.
So I actually have an understanding of how the program works, and therefore know it''s limits, and also many tricks of the trade that (for the most part) only programmers would actually know.
I also love the other areas of simulation, such as AI, sound, and the various user input methods (VR fascinates me). And I have ideas in several of those areas too.
And, needless to say, I will give my ideas out freely, for people to use as they see fit. I have no plans of trying to make money or profit from my ideas. I want others to be able to use them.
Anyway, I repeat: my goal is to help the industry progress in ways not thought possible before (such as realtime radiosity
"I am not abnormally intelligent, I am merely intelligent in abnormal areas."--Nathan Vegdahl
I absolutely love the theoretical side of programming (hence all of the purely academic articles I have written for gamedev.net), but I am not very good at all with actual implimentation.
So, with that in mind, my main goal is to progress the industry it self, to throw new ideas into the mix, and, other then that, merely watch it evolve over time. And, of course, I''ll be making some of the best 3d animation the world has ever seen
I suppose that one advantage I have over many 3d artists is my actual understanding of 3d graphics. I know enough that I could program a purely software driven 3d engine with rendering quality equivulent to Maya (obviously, it would not be a real-time 3d engine). However, my inability to program large projects prevents me from doing so.
So I actually have an understanding of how the program works, and therefore know it''s limits, and also many tricks of the trade that (for the most part) only programmers would actually know.
I also love the other areas of simulation, such as AI, sound, and the various user input methods (VR fascinates me). And I have ideas in several of those areas too.
And, needless to say, I will give my ideas out freely, for people to use as they see fit. I have no plans of trying to make money or profit from my ideas. I want others to be able to use them.
Anyway, I repeat: my goal is to help the industry progress in ways not thought possible before (such as realtime radiosity
"I am not abnormally intelligent, I am merely intelligent in abnormal areas."--Nathan Vegdahl
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