quote: Original post by fup
"I would suggest implementing a version of the Steering Behaviors and just alter the influence of the attraction force to the goal, as needed. It would be a dynamic, and computationally low impact solution, that would as a side benefit, really look like wandering. I know, I''ve done it before to produce a wandering NPC"
Depending on the environment that will not guarantee that the agent finds the goal Geta. Kylotan stated that the goal must be found.
You are right of course, if one implemented pure steering in its classic form. Likewise, with the right (or is it wrong?) environment, varying the edge weights improperly could produce some really bizzare paths by an A* that would look extremely unnatural. This is why I suggested a "version" of steering behaviors. One can get the benefits of steering and yet still always find the goal. Anyway, it worked for me, in a highly complex environment in FSC so I thought I would share that experience. Sorry I can''t post any sample code. Maybe after a while I can write about its details.
Eric