int CNetworkConnection::StartNewClient(int port, char *IP)
{
mainAddr.sin_family = AF_INET;
mainAddr.sin_port = htons(port);
mainAddr.sin_addr.s_addr = htonl(INADDR_ANY);
if (bind(mainSocket, (LPSOCKADDR)&mainAddr, sizeof(mainAddr)) == SOCKET_ERROR)
{
WSACleanup();
return 1;
}
targetAddr.sin_family = AF_INET;
targetAddr.sin_port = htons(port);
targetAddr.sin_addr.s_addr = inet_addr(IP);
if (targetAddr.sin_addr.s_addr == INADDR_NONE)
{
// add gethost stuff here
cout << "TARGET ADDR NONE!" << endl;
}
// returns Error 5 here.. Access Denied
if (connect(mainSocket, (sockaddr *)&targetAddr, sizeof(targetAddr)) == SOCKET_ERROR)
{
//WSACleanup();
return 1;
}
// should be connected
// start receive thread
receiveRunning = TRUE;
StartRecieve();
return 0;
}
Connect Error (works in release, but not debug)
Hi. I'm working on a Winsock "Network Connection" class that handles all connections for a server, and can also run as a client. I have this code when starting up as a client:
When (in debug) I call connect(), I get Error 5. I can WSAGetLastError() when coming out of the function. Now, if i run it in Release.. i get Error 10060 which is just a timeout. So it'll work in Release but not debug. Any idea why? I can post more code if needed.
Thanks
[edited by - Coaster Kev on April 11, 2003 10:47:27 AM]
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