Just a piece of advice, if you''re going to make it 3D, remember that space navigation is not obvious to most people. There''s lots of empty space and no "landmarks" (the only ones are too far away). It''s just so different from what we''re used to in real life. I can remember a couple of old games that did this poorly and navigation usually consisted of choosing a destination in the map, pointing the ship to it, then moving forward (and wait and wait). If you find some enemies you fight and then repeat the process.
Look at Freelancer for a pretty good example of a nicely done big game world (or galaxy or whatever). And yes it uses waypoints
![](tongue.gif)
but it''s so much more than that - trade lanes, system gates, custom or mission waypoints... and lots of interesting scenery and features for something that you expect to look so empty
![](wink.gif)
(don''t forget the asteroids, debris and particles that give you a sense of speed and position, this is VERY important, have a look at some screenshots
![](smile.gif)
)