Bitmap writing problem
I'm writing a screenshot function for my game, where I save the screenshot as a 24 bit bmp file, and it's having some problems. I'm running a multiple monitor debugging thing, and one card is 555 while the other is 565 (in 16 bit color mode).
The function works in 555 mode, but not in 565 mode. At the bottom of this post are links to two screenshots, and the relevent source code.
I know it's a lot to look through, and I don't actually expect anyone to do it, but I thought I'd post just in case somebody has seen this problem before, or knew what it was. Tomorrow, I'm gonna look through it myself to try and find the problem anyway.
But if you can and want to, some help would be nice
Information about where the problem probably is is in the source code at the link.
Here are the links:
Relevent source code
Good screenshot, 555 mode
Bad screenshot, 565 mode
Thanks for the help!
Edited by - Qoy on 5/30/00 2:27:10 AM
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