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Bitmap writing problem

Started by May 30, 2000 02:24 AM
-1 comments, last by Qoy 24 years, 7 months ago
I'm writing a screenshot function for my game, where I save the screenshot as a 24 bit bmp file, and it's having some problems. I'm running a multiple monitor debugging thing, and one card is 555 while the other is 565 (in 16 bit color mode). The function works in 555 mode, but not in 565 mode. At the bottom of this post are links to two screenshots, and the relevent source code. I know it's a lot to look through, and I don't actually expect anyone to do it, but I thought I'd post just in case somebody has seen this problem before, or knew what it was. Tomorrow, I'm gonna look through it myself to try and find the problem anyway. But if you can and want to, some help would be nice Information about where the problem probably is is in the source code at the link. Here are the links: Relevent source code Good screenshot, 555 mode Bad screenshot, 565 mode Thanks for the help! Edited by - Qoy on 5/30/00 2:27:10 AM

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