Upside down textures
Hello everyone.
I'm working on a menu screen for my OpenGL-based game. Everything works great, except that the screen (or, to be precise, quarters of the screen (because I'm using subtextures)) is upside down! Help anyone?
Portions of my code:
[deleted]
Nevermind, fixed it! Turns out I forgot that texture coords start on the bottom, and not on the top... *bashes himself on the head*
[edited by - Noxerus on April 8, 2003 6:58:45 PM]
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