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Turning a 3D model

Started by April 08, 2003 07:38 AM
0 comments, last by _Idan_ 21 years, 10 months ago
I''m working on a small terrain engine and i need to calculate the angle for each model so they face a certain coordinate in the 3d world. I tried using the ''angle between vectors'' method but it''s not working too well. Is there any known algorithm for solving this problem ?
You should go read about Euler angles... Or even better quaternions!

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