first game ?
now that i decided to start making a game on my own, i dont have any ideea kinda game to make. until now my work was only on parts of a game (graphics engine, physics, multiplayer) which dont really make it much fun (unless u like a walking game )
what were ur first games ? (i dont mean u guys who work in a big software company cos thats another thing)
i''m asking not to make the same kind of game but to get the ideea of how complex/simple ur games were
My first game was a little QBasic thing called Vengeance of the Geeks. Choose your own adventure type thing.
My first graphical game was (again in QBasic) a top down shooter called Invade...a fun little thing if I might add. Used some uber leet QB tricks too, like using a matrix to generate sprites and a tiny bit of assembly code for input. =D
Judging from what you said, you seem like an experienced coder, so you probably don''t need to do things like the aformentioned. So I''d just say make the game you want to play =).
Moo.
My first graphical game was (again in QBasic) a top down shooter called Invade...a fun little thing if I might add. Used some uber leet QB tricks too, like using a matrix to generate sprites and a tiny bit of assembly code for input. =D
Judging from what you said, you seem like an experienced coder, so you probably don''t need to do things like the aformentioned. So I''d just say make the game you want to play =).
Moo.
Moo.
Other than text based goodness?
Q-Basic Tic-Tac-Toe
--------------------------------------------
Optimus Prime: Private Investigator!
Oscar Mike Foxtrot Golf! Whiskey Tango Foxtrot"
Q-Basic Tic-Tac-Toe
--------------------------------------------
Optimus Prime: Private Investigator!
Oscar Mike Foxtrot Golf! Whiskey Tango Foxtrot"
With love, AnonymousPosterChild
April 07, 2003 11:02 AM
Pong. It''s great for a first project becuase it''s easily expandable. After you have the groundwork laid out for pong, you can morph it into breakout/arkanoid. Then, you can add special blocks, power ups, and etc... From there you can easily turn it into Doom III with a minimal amount of work. Or, if you''re lazy you can always just shoot for something like the half-life engine.
=D
=D
ah, i did a pong game (actually two) the second had multiplayer it was fun
i also tried a brakeout thing. but i got bored with it
maybe i''ll do a brakeout type game and turn it into Doom III like sugested
i also tried a brakeout thing. but i got bored with it
maybe i''ll do a brakeout type game and turn it into Doom III like sugested
Wow, first game huh? I believe it was a kind of Space Invaders clone for the C64.
Former Microsoft XNA and Xbox MVP | Check out my blog for random ramblings on game development
First game ... wow, that was a long time ago. I wrote a text adventure game (inspired by Infocom games like Moonmist or Suspect) for my old Apple IIe back in 1985.
A lot of people suggest starting with a simple graphics game like Pong or Tetris ... but I think starting with an adventure game (although text based) really helped my ability to devise structure within a game engine.
- James
A lot of people suggest starting with a simple graphics game like Pong or Tetris ... but I think starting with an adventure game (although text based) really helped my ability to devise structure within a game engine.
- James
- James
I made a few games in QBasic, mostly are text based, from stupid jackpot with pure randomness, small text-based adventure full of IF statements, to so lame racing game with no opponents.
My first "big" (100% completed and released -- not commercially) game was done in VB, a monopoly clone.
I haven''t thought of any original game ideas, mostly are clones of games I miss.
Current project: 2D in Direct3D engine.
% completed: ~5%
Status: Active.
My first "big" (100% completed and released -- not commercially) game was done in VB, a monopoly clone.
I haven''t thought of any original game ideas, mostly are clones of games I miss.
Current project: 2D in Direct3D engine.
% completed: ~5%
Status: Active.
This topic is closed to new replies.
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