Can anyone give me feedback on SDL_net?
Seems to be the most robust or at least widely used open-source networking module. Pardon my ignorance but to say I had any "real" understanding of network code will be an insult to the rest of you =)
Specifically, Im looking to know how easy it is to implement from a coding perspective, how many concurrent users can it legitimately support concidering a 3D world datastream (compresed and encrypted), and are there any gaping pitfalls too it? (IE is it missing some realy handy control feature?)
Thanks in advance guys.
Cheers
Sly
Fly by night Studios
C++ Coders needed
Mark MacPherson
Flybynight Studios: Owner
Current Skillsets: Project Manager - Team Lead - Scripter - 2D Artwork - Basic 3D Modeller - Web Development - Marketing - Administration
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement