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Tilemap help

Started by May 28, 2000 03:47 PM
2 comments, last by Ultima 24 years, 7 months ago
How EXACTLY do you create a dynmamic tilemap in three dimensions? (layers, xsize, ysize) ?? I tried the tutorial on GameDev but upon compiling I get: warning: ANSI C++ forbids implicit conversion from `void *'' in assignment
-----------------------The Rules Have Changed...Get Paid to Surf the Web! http://www.alladvantage.com/go.asp?refid=QNO-362
this does not seem like an error , obviously the programmer didn''t care about ANSI standards. Try changing the statement causing the error to an explicit cast, or turn off the ASCI standard warnings on your compiler.

(( Hint : explicit cast means :
Variable_A = (int) Variable_B , for example))

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Maybe the tutorial is written in C, which allows implicit void casts.
I''ve fixed it. Thanks though!!

-----------------------
The Rules Have Changed...Get Paid to Surf the Web!
http://www.alladvantage.com/go.asp?refid=QNO-362
-----------------------The Rules Have Changed...Get Paid to Surf the Web! http://www.alladvantage.com/go.asp?refid=QNO-362

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