line and poly collision
I need a function for my engine which could tell me if a line hits a poly in 3D space. I had some bad ideas like subdividing the poly into small particles, but my guess is that I should use analythic geometry calculations and I''m not that good in math...
Any other idea,tip,doc,code,link...?
Thanks!
GameTutorials has a real nice and simple line and poly collision detection tutorial
http://www.gametutorials.com/Tutorials/opengl/OpenGL_Pg3.htm
http://www.gametutorials.com/Tutorials/opengl/OpenGL_Pg3.htm
- John Moses
March 29, 2003 09:55 AM
http://www.gametutorials.com/Tutorials/opengl/OpenGL_Pg3.htm
this might help you
this might help you
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