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New anime character sketch :)

Started by March 29, 2003 06:06 AM
17 comments, last by sunandshadow 21 years, 10 months ago
quote:
Original post by sunandshadow
Kajima - I need the criticism more than I''m afraid of anyone stealing my stuff. I don''t draw for a living, I''m not sure I''ll ever be good enough to draw for a living, because I''ve been improving steadily by agonizingly slowly. Plus, these particular images are just to help myself and a cowriter visualize the characters we''re writing a romance novel about, they''re not intended to be part of a manga project. So, I''m not too worried about copyright.


My english isn''t very good, but I think he was being critic...
[size="2"]I like the Walrus best.
quote:
Original post by mentalstatement
xaxa, do i see what i think i see??


What do you see mental?
[size="2"]I like the Walrus best.
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Ladies and gentlemen of the jury, I rest my case for my mini tutorial
(half an hour of work, no tablet just the mouse)
If you want the PSD file SnS, just email me and I''ll send it, then you can play with the colours and stuff since everything is on a separate layer (precisely for this kind of manipulation to be done)...




Sancte Isidore ora pro nobis !
-----------------------------Sancte Isidore ora pro nobis !
Wow, that''s really cool! I did have a look at your tutorial method, and I thought the rather art deco style it gave the linework was pretty cool, but I hadn''t considered using it for this particular project because I intended to color it by hand with pens and practice my detail work on the facial features, hair, and feathers. (Note how the one downside of your method is that is has obliterated the details of the facial features.) I''ve been using the different phases of this drawing to try and improve different areas of my art skillz with the final goal being professional-looking colored manga and actual animated anime - that''s why I''ve been posting the wip versions instead of just the final. Also, I hate the physical activity of CGing, so I generally avoid it. Give me pens or paints or clay any day. But since you have the photoshop file, I''d love to play with it. Try sending it to wickeddelight@cox.net I _think_ that address will allow such a large attachment. Depends how big it is, maybe you want to zip it first?

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

The detail work for the face and hair

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

quote:
Original post by sunandshadow
Note how the one downside of your method is that is has obliterated the details of the facial features.


Well, yeah, the dark side of the Force is faster, but not without its problems...

The thing is that I worked on your drawing at the resolution is was.
If you work on a higher resolution, you will lose less details.
I wont show you here as it''s quite huge, but I applied the same techniques to the face drawing, and I can assure you it kicks some ass
(because the technique works equally well on shades of grey, as long as you have something selected, the technique can be used...)

The reason I use the technique is mostly because it compensate for the lifeless feeling a clean lineout usually has (IMHO) and because I am not good enough to do it on my own (my own style is more dirty). So for me it''s a nice solution
Also, by using path (vector based) instead of bitmaps, the step from photoshop to making an animated character using Flash or something similar becomes *almost* trivial...


As for the difference between "real" media and CG, well, I couldnt agree more But I seem to have a much easier time getting my hands on free bytes than spare clay those days...


Sancte Isidore ora pro nobis !
-----------------------------Sancte Isidore ora pro nobis !
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Here''s my version of ahw''s image, just for your amusement.

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

"(half an hour of work, no tablet just the mouse)"
holy crap your crazy
"holy crap you''re crazy"
Indeed I am ! Thanks a lot

SnS : mmmmh :/ I really dont like the green with the purple. Sorry, but that''s a no no. On the other hand, if you made the skin a bit more golden I think it could be an interesting combination with the purple.
I like where the texturing is going, but you would need more work because as it is there it''s plain obvious you used filters, one is noise (you should have used monochromatic IMHO), and the other is the one I cant remember the name.

Oh, and if you wonder about the colours I chose, it was because of the name you gave "orchid". Although the hair colour I had was crap

anyway, I like you style, it''s very "Fashionesque" (i.e. the only people I see drawing like that are fashion designers )


Sancte Isidore ora pro nobis !
-----------------------------Sancte Isidore ora pro nobis !

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