3D Collision Detection
Could someone point me to some articles/webpages/example programs on 3D collision detection, specifically between a ray & a triangle or a triangle & a triangle?
lntakitopi@aol.com | http://geocities.com/guanajam/
Start here...
http://www.realtimerendering.com/#xforms
Bye
Matt
Check out my project at: www.btinternet.com/~Matthew.Bennett
http://www.realtimerendering.com/#xforms
Bye
Matt
Check out my project at: www.btinternet.com/~Matthew.Bennett
ray-triangle is pretty trivial.. ray-plane is obvious, and from there it''s point in poly.. triangle-triangle is just six (could probably be reduced to three) ray-plane checks and then more point in poly stuff..
--
Float like a butterfly, bite like a crocodile.
--
Float like a butterfly, bite like a crocodile.
--Float like a butterfly, bite like a crocodile.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement