Advertisement

3D Collision Detection

Started by May 26, 2000 09:55 PM
1 comment, last by SHilbert 24 years, 7 months ago
Could someone point me to some articles/webpages/example programs on 3D collision detection, specifically between a ray & a triangle or a triangle & a triangle? lntakitopi@aol.com | http://geocities.com/guanajam/
Start here...

http://www.realtimerendering.com/#xforms

Bye

Matt

Check out my project at: www.btinternet.com/~Matthew.Bennett
Advertisement
ray-triangle is pretty trivial.. ray-plane is obvious, and from there it''s point in poly.. triangle-triangle is just six (could probably be reduced to three) ray-plane checks and then more point in poly stuff..



--
Float like a butterfly, bite like a crocodile.

--Float like a butterfly, bite like a crocodile.

This topic is closed to new replies.

Advertisement