Depth/Z-Buffer problems when in fullscreen mode
I seem to have a bogus problem.. I''ve done a small OpenGL
program that draws a fighterplane (looks like a F-16
or something similar).. But there is one small annoying
problem. When i run the program in windowed mode then
everything looks perfect. If i switch to fullscreen mode,
then some polygons show through the figher-model. I''ve
enabled glCullFace(GL_BACK) and assigned normals to every
polygon (triangles). Still some of the polygons are visible
(not always) through the rest of the model... They get more
and more visible if the fighter is renderd further away from
the viwer... Can someone here help me out with this problem.
// Geron
//Geron ? ,,,__oOo_(O.O)_oOo__| | | | | | | | || | | | | | | | |
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement