dont name u'r fav game
I''m completely at home in the field that tries to frighten me. Its the challage of maintaining my wits when my nerves are tried whilst being allowed to overcome these forces that breaths energy into me. Learning the enemy and using various methods of defending and attacking fills me with a strength that makes me feel king.
Speed is not parmount, listening to what could be around the next corner and carefully choosing my assult path is. Knowing that the forces are set against me in a world where science has lost the plot, the military are on a rampage and i''m stuck in the middle -a survivor- adventuring through this complex is facinating and the action and physical endevours leave me wondering whats next.
Please don''t copy mine to much unless its completely unaviodable
Oops!
A CRPG in development...
Need help? Well, go FAQ yourself.
"Just don''t look at the hole." -- Unspoken_Magi
Need help? Well, go FAQ yourself. "Just don't look at the hole." -- Unspoken_Magi
This is a brilliant idea for a thread Paul. This forum has been stagnant lately and needs more of this.
I''m a bit busy at the moment but I''ll try to post some ideas later.
I''m a bit busy at the moment but I''ll try to post some ideas later.
All my posts are about game ideas that I''ve had, that have really only presented themselves as momentary imagery, in situations that I think people would enjoy.
Making a game with situations that span those feelings out over time is a very different story.
Here''s another one
...........
My commander and the ace had fled the area already. I was at the far end of the enemy base and was making the final turn to afterburn it out of there. A tactical nuke had been launched and was on its way.
Out of the enemy command center emerged a missile defense system that was coming on line. I radioed to the commander, and he told me, frantically, that I had to take it out - there was no time. It took me a few passes to destroy it - SAMS and AA fire all around me - but the defense system managed to launch a couple of missiles into the clouds above. I couldn''t worry about that. If the nuke was on its way, it would be a matter of seconds now.
Just as I turn to leave, a SAM launcher fires a missile that clips my backend. My afterburners are malfunctioning. I have to try. I make it past the perimeter of the base. Not long afterwards, the sky is filled with the bright light of a small nuke going off behind me. I know the concussion blast and the fire behind it will overtake me soon.
The passing terrain only intensifies the sense that there is an explosion pursuing me. I don''t dare turn to look. Out ahead is an upcropping of rock overlooking a deep valley. I invert my jet and do a hard dive into the valley. I can hear the rocks getting knocked away as the concussion blast and fire pour out into open air above me. Shielded by the huge cliff face, I stay low until I can rejoin my squadmates.
Making a game with situations that span those feelings out over time is a very different story.
Here''s another one
...........
My commander and the ace had fled the area already. I was at the far end of the enemy base and was making the final turn to afterburn it out of there. A tactical nuke had been launched and was on its way.
Out of the enemy command center emerged a missile defense system that was coming on line. I radioed to the commander, and he told me, frantically, that I had to take it out - there was no time. It took me a few passes to destroy it - SAMS and AA fire all around me - but the defense system managed to launch a couple of missiles into the clouds above. I couldn''t worry about that. If the nuke was on its way, it would be a matter of seconds now.
Just as I turn to leave, a SAM launcher fires a missile that clips my backend. My afterburners are malfunctioning. I have to try. I make it past the perimeter of the base. Not long afterwards, the sky is filled with the bright light of a small nuke going off behind me. I know the concussion blast and the fire behind it will overtake me soon.
The passing terrain only intensifies the sense that there is an explosion pursuing me. I don''t dare turn to look. Out ahead is an upcropping of rock overlooking a deep valley. I invert my jet and do a hard dive into the valley. I can hear the rocks getting knocked away as the concussion blast and fire pour out into open air above me. Shielded by the huge cliff face, I stay low until I can rejoin my squadmates.
It's not what you're taught, it's what you learn.
The machines exist from an era when humans created them to cultivate and protect the land. Somehow, an arrangement of their personality was found that made them loyal, almost in some sense believing in the process of humanity. When the humans left for a time, the machines performed their tasks as servants just as loyal as when the humans were around. Tending to agriculture, construction of necessary facilities, even defense against elements and hostile forces. Yet keeping a balance with nature around them.
It was at this time that a mysterious virus wiped out the human race. The people tried frantically to stop it - many scientists from many countries devoted and volunteered their time to finding a cure - but the virus was merciless in its eradication of its victims. All the while, the machines performed their duties as the humans fell, one by one. Completely unaware of their loss, the machines continued to labor faithfully for masters that would never return, cultivating the land, building necessary facilities...
Then the invaders arrived. They were clearly hostile in their intent. The machines responded to this threat as a final expression of the hope of humanity. A legacy left behind by a people that had finally found a way to live together peacefully.
[edited by - Waverider on March 19, 2003 11:11:10 AM]
It was at this time that a mysterious virus wiped out the human race. The people tried frantically to stop it - many scientists from many countries devoted and volunteered their time to finding a cure - but the virus was merciless in its eradication of its victims. All the while, the machines performed their duties as the humans fell, one by one. Completely unaware of their loss, the machines continued to labor faithfully for masters that would never return, cultivating the land, building necessary facilities...
Then the invaders arrived. They were clearly hostile in their intent. The machines responded to this threat as a final expression of the hope of humanity. A legacy left behind by a people that had finally found a way to live together peacefully.
[edited by - Waverider on March 19, 2003 11:11:10 AM]
It's not what you're taught, it's what you learn.
I enter the battle. While I know the field from previous skirmishes, this one is a tricky case because it can be approached with multiple strategies. My first thought, checking the status of my team, is that they will need some fire support. Therefore, my weapon of choice will be the light machine gun.
I meet up with several teammates and we make our way together to the scene of the fight. However, things do not go cleanly. We rush in unprepared and are quickly downed. I feel confused and frustrated, but this first failure gives me an idea of what to try next.
We re-enter, commanding the lives of new soldiers, but with greater knowledge. This time we take up positions further back, and the battle soon stalemates with many rounds fired, a drawn-out, glorious chaos of explosions and motion which excites even as it demands little skill. Both sides recognize that stepping out of their positions will lead to certain death, so they slowly pick away at what they can, firing from grenade launchers and using ammunition that pierces the walls in the absence of stronger means.
Slowly, the tide turns. We advance a little, drive them back. Some of the braver team members begin suicide assaults, running in firing their weapons and quickly buying the farm. But the battle is not over yet.
I meet up with several teammates and we make our way together to the scene of the fight. However, things do not go cleanly. We rush in unprepared and are quickly downed. I feel confused and frustrated, but this first failure gives me an idea of what to try next.
We re-enter, commanding the lives of new soldiers, but with greater knowledge. This time we take up positions further back, and the battle soon stalemates with many rounds fired, a drawn-out, glorious chaos of explosions and motion which excites even as it demands little skill. Both sides recognize that stepping out of their positions will lead to certain death, so they slowly pick away at what they can, firing from grenade launchers and using ammunition that pierces the walls in the absence of stronger means.
Slowly, the tide turns. We advance a little, drive them back. Some of the braver team members begin suicide assaults, running in firing their weapons and quickly buying the farm. But the battle is not over yet.
This one's from a game.
This is my first mission on Venus. Lightning bolts are striking everywhere, and I can barely see through the pea-soup atmosphere, but nevertheless, the rest of my battalion is dealing with it, and I have to get my squadmates through this.
We've been ordered to attack the Russian base on the other side of this hill. My radar doesn't show the shape of the terrain beyond, so I guess I'll just have to try to lead my force as best I can.
We approach the site, and the defense turrets begin to fire at us. We quickly dispatch them, but my force is taking more damage from someplace higher. I see bullets coming down from a higher angle. It might be a gun tower.
Suddenly, more enemy tanks are attacking my force, and I am frantically trying to destroy the gun towers and avoid damage myself. Red blips are everywhere on the radar. I can't tell which are buildings and which are tanks.
Unfortunately, my force has been wiped out, even though the main complex of the enemy base has taken major damage. I've been blown out of my tank. My ejection seat launches me into the air. I silently float down. I can see the turret of a nearby gun tower. It hasn't seen me yet. I only have one shot at this.
Lining up my sniper rifle, I center on the pilot in one of the enemy tanks. I fire. I hear the choked death throe, and the tank powers down. I quickly hop with the low gravity into the tank. I'll only have a few seconds before they realize I've commandeered it. If I'm blown out of this tank and I am killed, all this effort and sacrifice will be for nothing.
I turn on the enemy facility and destroy it with a barrage of shells. In the wake of the exploding building, I turn and speed out on full throttle as I receive a congratulatory message from my commander.
[edited by - Waverider on March 20, 2003 5:39:51 PM]
This is my first mission on Venus. Lightning bolts are striking everywhere, and I can barely see through the pea-soup atmosphere, but nevertheless, the rest of my battalion is dealing with it, and I have to get my squadmates through this.
We've been ordered to attack the Russian base on the other side of this hill. My radar doesn't show the shape of the terrain beyond, so I guess I'll just have to try to lead my force as best I can.
We approach the site, and the defense turrets begin to fire at us. We quickly dispatch them, but my force is taking more damage from someplace higher. I see bullets coming down from a higher angle. It might be a gun tower.
Suddenly, more enemy tanks are attacking my force, and I am frantically trying to destroy the gun towers and avoid damage myself. Red blips are everywhere on the radar. I can't tell which are buildings and which are tanks.
Unfortunately, my force has been wiped out, even though the main complex of the enemy base has taken major damage. I've been blown out of my tank. My ejection seat launches me into the air. I silently float down. I can see the turret of a nearby gun tower. It hasn't seen me yet. I only have one shot at this.
Lining up my sniper rifle, I center on the pilot in one of the enemy tanks. I fire. I hear the choked death throe, and the tank powers down. I quickly hop with the low gravity into the tank. I'll only have a few seconds before they realize I've commandeered it. If I'm blown out of this tank and I am killed, all this effort and sacrifice will be for nothing.
I turn on the enemy facility and destroy it with a barrage of shells. In the wake of the exploding building, I turn and speed out on full throttle as I receive a congratulatory message from my commander.
[edited by - Waverider on March 20, 2003 5:39:51 PM]
It's not what you're taught, it's what you learn.
quote: Original post by Valon
I''ll try to give my thoughts of a good game..
A good game should give the Player a lot of free space to experiment.
A good game should NOT have a limit of how many men u can train..for example on many Strategy-games there is a limit. try to expand that limit at least, and make maps BIG so the armies have room to move and fight.
But if you think about it, in Starcraft for example, an army over 256 units will grow more, as you say, and may enventually require a different user interface to control.
Keep coming back, because it's worth it, if you work it, so work it, you're worth it!
when I first started playing RTS games ... I always felt that there should be MORE of everything ... more units, better AI, bigger battles, more choices, more tech, longer games ... etc etc etc ... primarily from my ideas for the ultimate FUTURE strategy games I can envision ... and also from the depth some turn based games can provide ...
BUT, the problem with these types of complaints (except STUPID or CHEATING AI) is that they are just dreams from those of us who always dream of the wonderfull more that awaits us someday. Almost all of the limitations exist because there is a real need for them, either in terms of machine power, or programmer budgets, or even just game balancing. So now, when I play no-fun computer games, I get disappointed at the missed oportunity ... but when I play a great game (like SC) which basically took a particular style of gameplay to near perfection ... I can''t think about it in terms of limitations, but instead I can only see delivery of a great game which ALSO leaves room for the even greater games to come. And hopefully at least one of those will be developed / designed by me.
Although I do get fairly upset at completely silly technical limitations, that are programmed in due to shortsighted programmers ... for example, when the let you choose only say 640x480, or 800x600 for a 3D game (IF the technology can support at an arbitrary setting .. give the users freedom - even if you make them dig into an INI file ... give them power).
Sorry, this was completely off topic.
BUT, the problem with these types of complaints (except STUPID or CHEATING AI) is that they are just dreams from those of us who always dream of the wonderfull more that awaits us someday. Almost all of the limitations exist because there is a real need for them, either in terms of machine power, or programmer budgets, or even just game balancing. So now, when I play no-fun computer games, I get disappointed at the missed oportunity ... but when I play a great game (like SC) which basically took a particular style of gameplay to near perfection ... I can''t think about it in terms of limitations, but instead I can only see delivery of a great game which ALSO leaves room for the even greater games to come. And hopefully at least one of those will be developed / designed by me.
Although I do get fairly upset at completely silly technical limitations, that are programmed in due to shortsighted programmers ... for example, when the let you choose only say 640x480, or 800x600 for a 3D game (IF the technology can support at an arbitrary setting .. give the users freedom - even if you make them dig into an INI file ... give them power).
Sorry, this was completely off topic.
Game Intro:
A moment from now you will be torn away from everything you know. Earth is a memory, friends and family are left behind forever. Step boldly through this white Rift, Newcomer, into a World hauntingly familiar, yet terrifyingly new and strange. Cold is the Rift, for it cares not whether man or woman or child it reaps. The Rift is a one way road to a fate beyond your imagining.
Prepare yourself, Newcomer, for your survival. Cunning, bravery, and unfailing strength alone are your companions; for in Terrasi, a distant planet of beauty unparalleled, trust is not easily gained, and quickly set aside.
Step forward now, to meet your new Home. You will fight henceforth to keep your life, if the elements alone do not claim it. There are wild things on Terrasi that Earthbound men have never envisioned -- noble creatures of compassion, and creatures more terrible than demons of Terran lore!
But mourn not your desperate state! Victorious, you shall overcome, for you are indeed the Chosen -- you will yet unearth great and ancient secrets that have not been revealed to men for nigh ten thousand years! Rejoice, Newcomer, the Power of Sah Nehm shall flow in your veins, and with time and focus it shall transform you in ways that Earthbound humans could never dream!
So, Newcomer, open your eyes, and set your foot now on the velvet grasses of the Great Plain, beneath the brilliance of the Great Rift. Henceforth, you are Terrasi. Fare you well, and perhaps you shall one day be Chosen to lead an entire civilization to their final destiny.
Brian Lacy
ForeverDream Studios
Comments? Questions? Curious?
brian@foreverdreamstudios.com
"I create. Therefore I am."
A moment from now you will be torn away from everything you know. Earth is a memory, friends and family are left behind forever. Step boldly through this white Rift, Newcomer, into a World hauntingly familiar, yet terrifyingly new and strange. Cold is the Rift, for it cares not whether man or woman or child it reaps. The Rift is a one way road to a fate beyond your imagining.
Prepare yourself, Newcomer, for your survival. Cunning, bravery, and unfailing strength alone are your companions; for in Terrasi, a distant planet of beauty unparalleled, trust is not easily gained, and quickly set aside.
Step forward now, to meet your new Home. You will fight henceforth to keep your life, if the elements alone do not claim it. There are wild things on Terrasi that Earthbound men have never envisioned -- noble creatures of compassion, and creatures more terrible than demons of Terran lore!
But mourn not your desperate state! Victorious, you shall overcome, for you are indeed the Chosen -- you will yet unearth great and ancient secrets that have not been revealed to men for nigh ten thousand years! Rejoice, Newcomer, the Power of Sah Nehm shall flow in your veins, and with time and focus it shall transform you in ways that Earthbound humans could never dream!
So, Newcomer, open your eyes, and set your foot now on the velvet grasses of the Great Plain, beneath the brilliance of the Great Rift. Henceforth, you are Terrasi. Fare you well, and perhaps you shall one day be Chosen to lead an entire civilization to their final destiny.
Brian Lacy
ForeverDream Studios
Comments? Questions? Curious?
brian@foreverdreamstudios.com
"I create. Therefore I am."
---------------------------Brian Lacy"I create. Therefore I am."
Here's mine
You awake. You are groggy. You glance to the left and the right, and see rows upon rows of grass. Slowly, you push yourself up and shake off the horrible hangover you have. You find yourself on a wide grassy ledge clinging to a cliff. Behind you lies the cliff walls, stretching up as far as the eye can see. Directly in front of you is a funny looking pair of shoes and a hat, both woven from the ver grass you stand on. You slip them on, thinking that they must be useful, since whatever has made you arrive here has put these items before you so obviously. Not remembering who you are, where you came from, or what this place is all about, you set off to try and survive long enough to unravel the mystery.
Will you head along the ledge that leads further down the mountain? Will you explore the ruins that lie on the cliff, old relics that seem to have left bits of broken bricks and signs of some ancient civilization strewn around everywhere (although it looks more recent than it's made out to be)? Or will you head up the rickety bridge that crosses over the flowing waterfall and leads straight into an opening in the mountain walls?
The choices are yours, but be wary. Many things in this world may be detrimental to your health. Various unthinkable beasts may lurk around the corner, starving for the taste of your flesh. Terrible viruses may be in the water, causing you to hallucinate, have panic attacks, and die, if you can't find a suitable herb. What plants are edible, and what plants aren't? And I hope you have the knowhow to build some sort of fort to protect you from the terrible storms that ravage the landscape. You may not know much at this point in time but you know this - you desperately want to SURVIVE...
[edited by - saluk on March 24, 2003 2:54:59 AM]
You awake. You are groggy. You glance to the left and the right, and see rows upon rows of grass. Slowly, you push yourself up and shake off the horrible hangover you have. You find yourself on a wide grassy ledge clinging to a cliff. Behind you lies the cliff walls, stretching up as far as the eye can see. Directly in front of you is a funny looking pair of shoes and a hat, both woven from the ver grass you stand on. You slip them on, thinking that they must be useful, since whatever has made you arrive here has put these items before you so obviously. Not remembering who you are, where you came from, or what this place is all about, you set off to try and survive long enough to unravel the mystery.
Will you head along the ledge that leads further down the mountain? Will you explore the ruins that lie on the cliff, old relics that seem to have left bits of broken bricks and signs of some ancient civilization strewn around everywhere (although it looks more recent than it's made out to be)? Or will you head up the rickety bridge that crosses over the flowing waterfall and leads straight into an opening in the mountain walls?
The choices are yours, but be wary. Many things in this world may be detrimental to your health. Various unthinkable beasts may lurk around the corner, starving for the taste of your flesh. Terrible viruses may be in the water, causing you to hallucinate, have panic attacks, and die, if you can't find a suitable herb. What plants are edible, and what plants aren't? And I hope you have the knowhow to build some sort of fort to protect you from the terrible storms that ravage the landscape. You may not know much at this point in time but you know this - you desperately want to SURVIVE...
[edited by - saluk on March 24, 2003 2:54:59 AM]
This topic is closed to new replies.
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