AVI & OOP
I am trying to put lesson 35 into a class but i can''t seem to
bind the current frame to a polygon. the drawdibdraw function from the code draws the frame in the corner but opengl primitives come out blank. i have had trouble with texturing
in a class before. so my real questions are: is it bad to encapsulate texture info in a class? Has anyone had this problem before?
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